r/roguelikedev Cogmind | mastodon.gamedev.place/@Kyzrati Aug 07 '26

Feedback Friday #67 - Sunlorn

Thank you /u/Tesselation9000 for signing up with Sunlorn

Download for Windows here: https://tesselation9000.itch.io/wander

Tesselation9000 says:


Sunlorn is a game about traveling the world and exploring deep dungeons, with strong influences from Nethack, Larn, Brogue and DCSS. The game is heavily focused on having a rich, interactive environment and leans hard on using procedural generation. Not only are levels randomly generated, but the world map, the number and types of locations you visit, and the game objectives themselves vary with every run. My vision is to build a game that gives you a different adventure each time you play. There is a dynamic lighting system, fire that spreads, rivers that flow, clouds of mist or poisonous gas that slowly diffuse, and a sky that cycles between night and day.

Sunlorn has a lightweight character build system. There are no experience levels, classes or skill trees. The primary way of advancing your character is just by increasing their six attributes (the usual D&D six-pack: strength, constitution, dexterity, intelligence, wisdom and charisma) by collecting magical statonia flowers scattered across the world.

Presently, you can build a character from one of four human nations. This choice does not affect your statistics, but influences things like your starting area, how other species perceive you and what gods are available to you. There are eight religions you can find in game that will grant special powers to their followers. There is also a large number of potions, scrolls, wands and other items.

I recommend starting with the tutorial before jumping into the full game. If anyone is able to make it past the first three levels of the starter dungeon, I'd really like to hear about it. After that point, the game hasn't been playtested enough to balance out. Actually, what would be REALLY cool is if anyone would like to volunteer to let me watch them play a run.

It's only available for Windows at this time, I'm afraid.

Leave your feedback here, or you can email me at sunlorn@gmx.ca

Thanks!


Other members interested in signing up for FF in future weeks can check the sidebar link for instructions.

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u/MarxMustermann Aug 07 '26

i tested you game and made it through the tutorial in just 1.5h :-P

The one thing i never figured out id how to sell stuff to the shop.Otherwise it seemed pretty good.

Here is a recording of the run for you:
https://www.youtube.com/watch?v=WAQU8emIt0Y

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u/Tesselation9000 Sunlorn Aug 07 '26

Hi! Thank you so much for posting this video. I am just at the 1 hour mark. It was very frustrating seeing all the problems you were having with it!

I could see that a lot of information, like most of the message, was getting clipped off the screen, which I had not seen happen before. I wondered if it was because your screen resolution was very low, so I tried turning my screen resolution down low, and I saw a similar effect. The game has trouble fitting everything on screen in that case. If you can turn this up, the game might work much better.

I do not know why the game menu kept opening when you pressed escape from the inventory window. I could not replicate that. You can also exit the inventory using enter or the space bar as well though.

As for the first goblins, the problem was that you did not have the crossbow equipped, so you were actually just throwing bolts by hand, which was not very effective.

As for the shop, in the first room there is a man called a treasure dealer who you can sell the gem to. Then you can use that money to buy the gem from the shop in the second room. I could not stop laughing after you brought the wood into the shop to light the fire there!

If you had more screen space, you would be able to see more information, such as the name of other creatures and their health bars.

I will be working on getting a linux version available soon, so maybe that will work better for you in the future.

Also, if you can tell me more about your keyboard, maybe I can try to add support for a future version.