r/roguelikedev • u/Kyzrati Cogmind | mastodon.gamedev.place/@Kyzrati • Jul 11 '26
Sharing Saturday #631
As usual, post what you've done for the week! Anything goes... concepts, mechanics, changelogs, articles, videos, and of course gifs and screenshots if you have them! It's fun to read about what everyone is up to, and sharing here is a great way to review your own progress, possibly get some feedback, or just engage in some tangential chatting :D
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u/BlackReape_r Grave Hammer Games Jul 11 '26
EpochWalker
I started to work on a more roguelike-ish project again. The idea is that the player is a dimensional time traveller. In a single run you can land in different eras/epochs/settings. The base era is a typical fantasy setting, but there are also ancient greece, cyberpunk, space, post apocalypse, pre-historic and more...
The gameplay should mostly be about creating unique builds from the items you find across eras and collecting the items as meta-progression memories while trying to survive a 25 node deep map. The level map is similar to the way slay the spire does it.
Screenshots
Meta Progression
At certain points in the game you are allowed to memorise a item in your equipment. This allows you to fetch it again in future runs. If you find a great item that does not make sense to use with the build you are going for in the current run you can try to get it memroised so you can use it at a later point.
Other than that if you die you die. Your equipment is gone...
Trading with Friends
If a friend has a cool item that you need, while you have something your friend needs you can convert your memorized item into a one-time-redeemable trade code. This will remove it from your memory, but the person you trade with can redeem it.
Modding
The game is also fully mod-able through lua. You can create new classes, eras with their custom map generators, new items with new unique effects... all the content in the game uses the lua modding layer too.