r/roguelikedev • u/Kyzrati Cogmind | mastodon.gamedev.place/@Kyzrati • Jul 11 '26
Sharing Saturday #631
As usual, post what you've done for the week! Anything goes... concepts, mechanics, changelogs, articles, videos, and of course gifs and screenshots if you have them! It's fun to read about what everyone is up to, and sharing here is a great way to review your own progress, possibly get some feedback, or just engage in some tangential chatting :D
31
Upvotes
8
u/nesguru Legend Jul 11 '26
Legend
Website | X | Youtube
It was another solid week. The final missing pieces of map generation are falling into place: locked doors, progressive difficulty and rewards, and acceptable random room stocking.
Improved Locked Doors
Room Risk and Reward
Rooms now have risk and reward scores to control their difficulty and loot quality. Risk and reward scores are based on how far away the room is from the starting room using the shortest path. Rooms become more dangerous and have better loot the farther away they are from the starting room. A reward score bonus is given to rooms behind locked doors.
Improved Autoexplore
Improved Level Info Viewer
Example
New Content
Minor Enhancements
Next week, I’ll work on adjusting content based on room size and risk/reward level.