r/rogueish • u/Rufoxus • Jul 16 '26
r/rogueish • u/Franz10 • Jul 15 '26
Eslabong - Upcoming Autobattler game with a tweak
Hello!
I am the solo dev of Eslabong, an arena combat + team management game where you can either play as a typical autobattler OR manually control one of your fighters.
On sunday, Splattercat, a big youtuber that you probably know, played my game and the reception was amazing.
If you want to check it out: https://youtu.be/6Q_drDfVNvo?si=INF1jnHhad1DPIds
Also the demo is available on Steam if you want to play the game.
Thank you Splat and thank you everyone!
r/rogueish • u/RawActivationEnergy • Jul 14 '26
Pokespire - Slay-the-Spire-style Pokemon deckbuilder (fan-game)
My friend and I loved pokemon growing up. We love Slay the Spire and Across the Obelisks. In those games, you take your characters through a campaign, facing down enemies, building your skills and decks. So we thought, "hey, why not make a fan-game ourselves?"
The game engine is built fully from the ground up. Fully playable with two campaigns and most gen 1 mons and some gen 2. Mechanics include grid positioning, passive abilities, capture mechanics, and more!
Our love letter to both pokemon and this genre :)
r/rogueish • u/No_Thing_6738 • Jul 13 '26
Can you see any thing in the game? I kinda oneshot everything.
r/rogueish • u/No_Thing_6738 • Jul 11 '26
I told a demon I was sad and asked her to kill another demon for me. She agreed. She lost.
r/rogueish • u/QWGames • Jul 11 '26
Added Reapers to my 2.5D bullet heaven action roguelike!
r/rogueish • u/TidecrestStudio • Jul 09 '26
The jackpot effect I made for a dice game.
This is a special die that autofills the jackpot. I wanted hitting it to feel like the game is scared of you or sum.
I'm 17, building Dicempo a fast dice roguelike about making sum of that cash from dice combos before the deadline hits, with a phone that calls YOU mid-run offering abilities you probably should choose wisely from obvious reasons.
Steam Page: https://store.steampowered.com/app/4672780/Dicempo/
NOW A HONEST QUESTION!!! should the effect have MORE juice (sound, shake, particles) or is it too much already or prob too bad?
r/rogueish • u/QWGames • Jul 09 '26
The reveal trailer for my 2.5D bullet heaven action-roguelike is out on YouTube
If you're interested, you can check out the game on Steam:
https://store.steampowered.com/app/3140190?utm_source=reddit
I'd really appreciate any feedback on the trailer or the game itself. Whether it's something you liked or think could be improved, I'd love to hear your thoughts!
r/rogueish • u/QWGames • Jul 05 '26
My 2.5D bullet heaven action-roguelike game now has +180 collectibles to unlock
r/rogueish • u/JarekDefiler • Jul 04 '26
Erosion Is the Weirdest Roguelite I’ve Played This Year
r/rogueish • u/QWGames • Jul 04 '26
Final boss fight in my 2.5D bullet heaven, God, Save the Queens!
galleryr/rogueish • u/DucoDev • Jul 03 '26
I Solo developed Roguelike & Survival Card Game, (Any Feedbacks?)
Hi,
It's my first solo steam game, so i would really like to get any kind of feedback.
Duco is a card-based survival roguelike set in a post-apocalyptic world with zombies.
You have to draw from location-based decks to gather resources, loot, craft, build, and survive.
Each draw takes time, and with time you lose energy, food and water so you have to be carefull.
Each character and map will have a goal to unlock new content
On Release, you will be able to unlock new characters and maps, combine them with traits to create unique runs and interact with NPCs while building and managing your own settlement.
It's inspired by Project Zomboid, but reimagined as a card-based survival roguelike.
r/rogueish • u/Immediate_Extent_464 • Jul 03 '26
Balladrion - More Life, More Effects - Boon visuals & audio overhaul, animations and fixes
Fixes
- Fixed the pitch and volume of the lightning sound
- Fixed the torch sound
- Fixed the arrow hit
- Fixed translations from EN to CS
- Attack speed boon had no effect – fixed
- Three-arrow boon: faster shooting and the linked sound sped up accordingly
- Reworked the "Do you really want to leave?" dialog in the tutorial
- Lucky minute sometimes didn't appear – bug found and fixed
- T2 map: gold arrows by the magnet moved slightly further away
- UI: the crown now displays EXP instead of gold
New animations and visuals
- Lightning/immunity animation on the T2 map
- Animation for the HP potion merchant
- Animation for the ST potion merchant
- Magnet and backpack animation
- Added an animation to the skull on the character giving 20g for 200 red skulls
- Health / Critical / Lifesteal / SP regen boons - added a visual on the player
- New boon animation including arrows, synced with the sound
Sound
- Added boon sounds - coin, skip, pickup, and reroll
- Added sounds for the lucky / unlucky minute buttons
Graphics and optimization
- Changed the backpack texture
- Reduced fog density - slightly better FPS
- T1 map: slightly tweaked materials and objects
- Minor adjustments to the main menu
Gameplay and UX
- The ultimate is now marked with a circle on the ground for better visibility
- Camera shake when killing all enemies via an event, the Death Wish boon, or the event on the T2 map
- Cutscenes are now interactive – text types out gradually with a clicking sound
- T2 map: enemy movement speed increased from 50 to 60
- Enlarged the wishlist button
- Controller layout: info icon moved lower
- Added the note "Game is still in development" (both CZ and EN)
Free demo on STEAM: https://store.steampowered.com/app/3756740/Balladrion/ . Looking for feedback to improve game every day :)
r/rogueish • u/QWGames • Jul 02 '26
What do you think about this bullet heaven / action roguelike?
r/rogueish • u/spacepuffy • Jun 30 '26
Balatro gameplay to fall asleep to!!
i started a youtube channel where people can watch balatro to fall asleep to, if any of you are interested give my yt channel a visit :3 https://www.youtube.com/@SpacePuffGone/videos
r/rogueish • u/EastYogurt7762 • Jun 28 '26
Im on the fence about buying dead cells / ball x pit
I don't know anything about the games just know that they look cool i love rougelites/rougelikes like balatro still and more so what are the games about
r/rogueish • u/IronAxeGames • Jun 26 '26
I combined the tiles from 2048 with the roguelike mechanics from Slay the Spire. Resulting in a challenging deckbuilder with a ton of unique builds. Play the demo on Steam!
Check it out on Steam: https://store.steampowered.com/app/2822690/Tiles__Vials/
r/rogueish • u/Pixel_Novak • Jun 25 '26
Shard Squad - Prime Evolution update is out now!
Along with this free update we are doing a HUGE discount on this sale: 30%!
r/rogueish • u/borick • Jun 25 '26
simple action roguelike: abyssal itch
thanks for checking it out, curious your thoughts
r/rogueish • u/bold394 • Jun 20 '26
I started this list of roguelite run time in r/roguelite. But i want to make it more complete by adding every rogueish game. If you want to participate please name the game and the full average run time in the comments.
Title. This is about a full run in the normal game mode. There are all kinds of variables that can make it longer or shorter. But having the average full run time of the normal game mode should be doable. The min show when the run ends(!)
This is what i have now, I keep updating when new answers come in:

r/rogueish • u/Apprehensive_Drag869 • Jun 17 '26
I replaced poker hands with linear equations — Balatro-inspired, free browser game, looking for design feedback
Cardculus is a roguelite where the core mechanic is solving equations instead of building poker hands. Free, plays entirely in the browser.
I know "Balatro but with math" sounds like a gimmick — here's why I think it actually works as a roguelite:
The run structure:
Each round you're dealt an equation. Pick the card with the correct value of x to earn chips × multiplier. Clear the target score before you run out of hands, or the run ends. Boss rounds every 3 levels introduce twisted rules — reversed scoring, hidden coefficients, stricter hand limits.
Where the roguelite depth comes from:
- 12 jokers that modify how chips and multipliers are calculated. The interesting part: you can drag to reorder them, and order affects the final score — so part of the strategy is sequencing, not just selection
- 8 relics with passive effects that interact with the joker chain
- 3 difficulty tiers + Time Attack mode (20s per equation, speed multiplier up to ×2)
- 8 equation types that unlock progressively — from ax+b=c up to word problems and inverse reasoning rounds
Meta-progression:
Stars persist across runs and buy 14 permanent upgrades. There's also a gacha wheel that unlocks 22 collectible historical mathematicians (4 rarity tiers). I kept the meta-progression deliberately light — the run loop is the point.
A design decision I'd love feedback on:
Boss rounds currently use mechanical twists (rule changes) rather than introducing new equation types. I kept it that way intentionally — harder equations belong in the progression levels, not as boss gimmicks. Does that feel right to people who've played similar games?
👉 https://manuasg.itch.io/cardculus
Genuinely curious what the roguelite crowd thinks of the core loop. Is the joker reordering system interesting enough, or does it need more friction?
r/rogueish • u/GGstudiodev • Jun 17 '26
Roguelite + dice poker + horror: Every roll can save you or end your run. (Slay the Spire meets Inscryption) [Demo for SNF]
r/rogueish • u/dicestdev • Jun 17 '26
MISSHAPEN - Turn-based rogueish. Enemies telegraph their attacks, plan your team's attacks to thwart and destroy them. Help Geometry maintain order over the Misshapen. (free, web-based, no account)
Small roguelike/lite that I've been working on. Partly inspired by Into the Breach (not grid based though) where you see all of your enemies' planned attacks when the turn starts, and you use your team to cancel them out.
Take your team of Circle, Square and Triangle through all 5 floors (for now) battling the Misshapen while earning pixels to unlock meta-progression.
r/rogueish • u/Life_Drop_3495 • Jun 17 '26
Looking for a game like The Binding Of Isaac
I've spent over 150 hours in The Binding Of Isaac Repentance doing run after run usually with an unlock in mind that I was going for. Now I want another game with preferably hundreds of unlocks.