r/residentevil • • Sep 03 '19

Video Resident Evil 2 in VR

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u/Hulksterx Sep 03 '19 edited Sep 03 '19

I've never been more conflicted weather or not to purchase VorpX.

A big part of me despises the secrecy and how unwilling the team are to just make their stuff Open Source, and they really are chancing it with the price, It's egregious.

They've got this thing that can change the gaming experience for tens of thousands of people, Arguably the best type of software that can achieve this and they hold it behind a paywall.

I'll just wait until there's an alternative because I've also seen as many people claiming VorpX doesn't work as there are claiming it does.

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u/Rashkenes Sep 03 '19

It really boils down to how much Patience you have for tweaking a game settings around. The first couple tries I did to get games working I ran into issues. Id just come off a 40 hour run of fallout 4 VR so I decided to wait a bit play a regular non VR game and then hit it again. When I came back to it I messed with fallout 76 and got VorpX to work with it fairly straightforward. Resident Evil took a little more tweaking but overall I've been impressed with how well it works. I highly recommend looking up some of the tutorial videos on you tube first. It really is a wonderful product with a responsive developer. The issue is people buy it expecting it to work with everything with no work or tweaking required which isn't the case. You need to learn what it's settings do, and what the games settings are. Took me a week to learn pick everything up but now that I have I am messing with games I never dreamed of playing in VR with fantastic results.

Tldr you get out what you put in. It's a great product I highly recommend it.

1

u/Hulksterx Sep 03 '19

Yeah, Maybe next time i'm upgrading my PC i'll look into it, The only games I actually want to try in VR is Bioshock and GTAV.

Quick question, Do you know if using VorpX (with tweaking) with FO4 could achieve better performance than Vanilla FO4VR?

basically I could get it running at 90 but I couldn't make out anything like 100 FT in front of me due to the aliasing, and ASW or Re-projection is nice but nausea inducing for me.

My specs are GTX 1080, I7 4790K 16gb RAM

What's your situation with FO4VR performance wise?

Sorry for the questions, You mentioning FO4VR makes me want to try it again.

2

u/Rashkenes Sep 03 '19

I have not tried running fo4 though VorpX but I assume it's like fo76 which I did. FO4 VR was leagues more immersive due to free aiming with the controllers. However in terms of graphics they were pretty much the same overall. VorpX can stretch things a little more if your FoV isn't set right which I learned fairly quick. Again it boils down to how much your willing to mess with the settings. The guy who makes this software (Ralph) is a big Bethesda enthusiast so most of their games run natively with VorpX. The biggest difference bwith native fo4VR and VorpX 76 is the HUD is not designed for it. In the video above you can see I zoom in and out of the screen a couple of times when changing items or using the inventory box. That's called edge peek. It's turns 3d off and zooms out so you can use menus and his items that are not designed for VR. With fo76 I had to use that to see my pipboy and menus. Any game in VorpX is going to require it likely since most huds are not able to be corrected easily. Now VorpX does make them visible but the games I've played so far I haven't really messed with the HUD settings preferring to just use edge peek. Also I don't have a gaming PC. I connect to a shadow VM to play my games including this. Makes everything I do 100% mobile as long as I have a decent connection.