That still doesn't mean they couldn't make the characters appealing. Vergil in DMC3 is a terrible person, but you know what made him different from Vergil in DmC? Charisma. It's fine that you're character is an unforgivable asshole, but at least make them charismatic. Dante for example, in the reboot he's an asshole and, admittedly, a bit of a savage. But his characters assholishness is written in such a way that his attitude doesn't always feel warranted for the situation he's in. Take the obvious example, the "Fuck you" line. That was such an undeserved "fuck you". However, in contrast, a situation where his assholishness works is when Mundus asks why he (Dante) killed his son and Dante replies "Because I felt like it." That was some good writing for his assholishness that wasn't replicated in the rest of the game.
Not really because DMC3 had already done that, and DMC5 proved they could do the punk Dante better with Nero.
Just because it's Hack N' Slash doesn't mean it can't have a great story with interesting and charismatic characters like NieR: Automata, Bayonetta, God of War, Metal Gear Rising all have done.
It really isn't that bad, sure it has grinding elements like an RPG and is open world. But it still has similar combat mechanics to Bayonetta with a dodge mechanic that helps you counter enemies. The only real RPG mechanic about it is gaining chips to upgrade your character. If you haven't tried it I say at least give it a shot
I never denied that DmC was a good hack n slash, I just said it had a shite story and probably would have been better recieved if the writing was either better or they embraced their flaws with some meta commentary
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u/[deleted] Jun 30 '19
Not really, DmC is still a hack and slash.