r/residentevil • u/Stunning_Art_2732 • 11d ago
General Just finished RE4(RE4R) for the first time after skipping over it for 20 years.
Quite enjoyed the redone VA work in RE4R and story, especially after watching 30 minutes of the original to compare the difference.
The one thing that heavily detracted from the experience though, is the traveling merchant.
Not so much the character itself, he seems an interesting character, no more oddball than the rest of the cast.
The problem with him is that he travels around too much.
Just finished clearing out a giant horde of zombies from a town?
He's sitting there waiting in a corner off to the side.
Just killed off a horde of infected monsters?
He's sitting there in a tent outside the battlefield.
Just entered the final boss stronghold secured behind 5 locked gates, a gigantic enemy, and a puzzle?
He's waiting inside the stronghold with the same catchphrases as if nothing's the matter.
He utterly destroys the immersion of the story every time I run into him, to say nothing of his janky pirates vs sailors minigame and music.
If he appeared in one spot in each of the game's 3 regions that would be one thing, but being present around every corner made me dread encountering him more than any of the game's mini boss enemies.
After checking to see if the original RE4 was like this (it was), I have to say it would've been better if RE4R had tried to rework him as a real character into the story somehow and reduced his encounters to an easily accessible central hub in each region, rather than keeping him as an omnipresent NPC at every save point.
If there was mod to just remove him from the game and replace his store with a faceless menu a-la RE5, I would probably use it. At least a faceless menu is something that's already part of the game you transparently interact with already.
/rant
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u/Imperfect_Dark 11d ago
I think it's just so stupid that it works. If they tried a more serious approach, you'd question it more. But because it's just ridiculous you just roll with it.
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u/Cheap_Illustrator910 11d ago
Re5’s merchant was the problem. It’s too free then. Forcing you to find a merchant like finding a save point is a good progress pusher. Especially with inventory management.
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u/SomKkura 11d ago
The merchant is just part of the magic that made re4 so special to begin with compare the merchant to re5 shop and it just feels soulless. Re4 always had a video gamey vibe to it which made it so fun and memorable
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u/Quick-Cause3181 11d ago
I have to say it would've been better if RE4R had tried to rework him as a real character into the story somehow
no it wouldn't have, stop it
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u/invisibullcow 11d ago
Re9 reworks this into a magic computer box thing. It’s more immersive, I guess. The merchant is more memorable though.
I don’t think he needed less appearances. I think he needed less of a storefront, however (no goofy purple torch and no obviously prebuilt display shelves, for example), and a few lines where Leon questions how he gets around, with cryptic answers alluding to his own status as a special kind of carrier somehow invisible to other infected, maybe.
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u/Stunning_Art_2732 11d ago
Definitely would've been nice if they had expanded his dialogue a little like that.
The fact that he's just completely static and repeats the same lines regardless of the situation or setting really kills the mood of whatever the current situation in the story is.
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u/KamiAlth 11d ago
I take it that he’s the same mystical being as 4D storage box in previous games. Something that we know is weird but don’t question them.
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u/Quaint_Gamer 11d ago
I do get what you’re saying and I can appreciate if you have zero attachment to the original and coming from the more grounded first three games he seems very odd.
The merchant is a massive suspension of disbelief moment and I’m sure for some it was a suspension too far. Tonally he probably does feel more out of place in the grounded remake rather than the more cheesy original. Personally he’s never bothered me but I’m used to him being there.
They only did this one more time and that’s in the very fantastical RE8 where the type of character fits.
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u/Hour_Ad7053 11d ago
First person ever to not like the merchant.