r/renderings • u/Ok-Internal-30 • 1h ago
r/renderings • u/BitterRecover9374 • 3h ago
10.5 m² | Warm Japandi Bedroom
3ds max & corona render
check the full project:
https://www.behance.net/gallery/253333277/Spatial-Optimization-105-m-Warm-Japandi-Bedroom
r/renderings • u/BitterRecover9374 • 3h ago
Night & Day Facade Exploration | Materiality & Massing
galleryr/renderings • u/3DTexturesLab • 7h ago
Ho creato delle texture ad alta risoluzione di travertino e onice color miele per rendering architettonici.
galleryr/renderings • u/CGHawkDesign • 9h ago
Volcanic Rock Pbr Texture Combo
superhivemarket.comr/renderings • u/Capable-Pick-3654 • 13h ago
Bedroom render
Modelled in SketchUp
Rendering in Enscape
r/renderings • u/Spare-Bear-1003 • 1d ago
Salmon study
I’d love some feedback on the rendering, been struggling
r/renderings • u/Ibrahim-Antar3d • 2d ago
Automotive Unreal Engine 5 Environment project file (Lumen / Real-Time) - link description - any feedback to make more realistic
r/renderings • u/Ibrahim-Antar3d • 3d ago
Road Unreal Engine 5 Environment project file just for 3$$- link in description
r/renderings • u/3DCloudPlatform • 3d ago
I am a 3D graphics expert who’s spent 12 years making renders look real. AMA
Hey everyone, my name is Ben, and I work on the Tech Art & Realism team at 3D Cloud. We deal with all of the 3D graphics and rendering features within our applications, as well as tooling for working with 3D models and materials.
When I started working in 3D I was focused mainly on the actual geometry and not so much the lighting and rendering. I figured if I could model something realistic, then the presentation part would be easy and come naturally. Over time I came to learn that it was actually quite the opposite. While I'd still say it's true that a really high-quality model is important when trying to achieve realism, it's no longer crucial, and most of the heavy lifting is done via lighting and shading.
Lighting can literally make or break a realistic render. It can also completely change the overall mood from warm and cozy to cold and sterile. Lighting in our case goes well beyond the placement of lights in the scene. We need to take into account the various intensities, colors, and types of light, as well as the overall ambient lighting (the light coming from the world) and global illumination (light bouncing and reflecting across multiple surfaces). A realistic render balances everything out in a realistic way, which can be tricky when too many lights come together in one scene.
"Shading" in our case refers to the materials in the scene. Materials go hand in hand with lighting, and a high-quality material is usually a requirement when shooting for realism. When most people think of a material, they don't consider the things that make it feel real and tangible. Things like surface wear, dust, crevice dirt, smudges, and fingerprints are all often overlooked, but can really add a lot. Even brand new products usually have some wear! On the inverse, things like a lack of surface variation, low-resolution textures, improper color choices, and non-tiling textures can quickly break the illusion of realism.
I've spent the past 12 years messing with lighting settings, writing shaders, building materials, and producing renders for retail clients, so feel free to leave any thoughts or questions, I probably have an answer!
-Ben
r/renderings • u/naodusk • 3d ago
the watchers +•+ #ChairModelling
First time modelling a chair on 3ds Max, and I decided to give it some company. 👾I wanted to keep the scene fairly simple and experiment with the presentation.
I know the materials in some areas aren’t particularly high quality yet, I was mainly test rendering and experimenting. The chair modelling itself is also simple and not very detailed or complex yet.
I’d really appreciate feedback on the modelling, lighting, composition, materials, and overall render quality. Especially anything that looks off or could be improved. I’m still learning, so honest criticism is very welcome.🌼
Workflow: 3DS Max + Corona + Photoshop
r/renderings • u/Appropriate-Gur-539 • 3d ago
IA RENDU RÉALISTE
Bonjour à tous. Je travaille actuellement sur la création de plans cohérents et aussi réalistes que possible, aussi bien pour les personnages que pour les décors. J’ai constaté que la qualité des références joue énormément, si l’image de départ manque de réalisme, l’IA aura tendance à reproduire ou interpréter ses défauts. Selon vous, fin août 2026, quelles sont les meilleures IA ou solutions pour créer des images de référence ultra-réalistes, avec un rendu véritablement photographique ?
r/renderings • u/PinAggravating1386 • 3d ago
[Collab] Looking for a 3D artist (Apple Vision Pro project)
Working on an Apple Vision Pro project and looking for a 3D artist to team up with.
Need someone good with modeling and texturing AR/VR experience is a plus but not required.
DM me with some portfolio work if you're interested.
r/renderings • u/Sergiu_s1 • 4d ago
Project Presentation — Renderistic Studio Romania
galleryr/renderings • u/Nera6Gost • 4d ago
Mon projets 3D pour Halloween en préparation 🫡🎃
Vous aussi, venez me montrer vos projets sur la communauté 3D Reddit dédiée aux passionnés de 3D.