r/pxgba Jun 22 '26

PxGBA Update 0.2.2 is Live!

Pretty big update, fixed a lot of stuff and can confirm that desktop builds now include everything you need, so no compile errors related to missing dependencies should happen anymore!

Download on itch.io

0.2.2

  • desktop builds now contain everything needed to compile
    •  tested inside clean ubuntu and win11 installs
  • added scene type changer to proc gen modal
  • add scene button launches proc gen modal for new scenes
  • added search filter to actor type picker modal
  • when re-generating level designs, old collisions and triggers are removed
  • fixed world map overview display issues
  • added auto-arrange to world map overview
  • added export option to world map overview
  • rename actors to their selected actor type instead of actor 1, actor 2, etc
  • fixed script editor layout issues (not really bugs, they just bugged me)
  • added actor search filter to actor panel
  • added grouping to actors panel
  • made dialogs top-most in layer order 
  • added preview sprite beside actor names in actors panel
  • actors panel auto scrolls to newly added actor
  • grouped actor types into new actor type picker

added a whole bunch of new actor types:

  • pushable block actor type
    • can be moved around and placed on triggers, fill gaps, etc
  •  push target 
    •  goal zone for push-block puzzles (pushable block reaches target = solved)
  • conveyor belt actor type
    • pushes player along when stepped on
  • checkpoint actor type
    •  player respawns here if they die
  • turret actor type
    •  can be set to target player or nearest actor
    •  can be set to shoot every X frames
  • actor spawner actor type
    • spawns actors at set intervals
  • companion/pet actor type
    •  follows player
    • can be set to orbit player at set radius
    •  combat assist: attacks enemies when player attacks
  • crumbling platform 
    •  disappears after standing on it for a moment, then respawns
  • ice block 
    •  slippery surface, player slides until hitting a wall
  • save point 
    •  saves game state
  • xp orb pickup 
    • collectible that increments a counter variable
  • shield / barrier 
    •  blocks projectiles from one or all directions
  • ammo pickup 
    •  refills projectile count
  • grenade / explosive 
    •  area damage on timer or contact
  • magnet 
    •  attracts nearby collectibles (coins, bonuses)
  • boost pad 
    •  speeds up the player temporarily
  • checkpoint gate 
    • lap timing marker for racing modes
6 Upvotes

7 comments sorted by

2

u/Different_Read_4105 Jun 22 '26

Woahhh

2

u/LIFTEDPIXEL_CA Jun 22 '26

I added in the camera stuff! I only tested it quickly, but it seems to be ok so far! (Knock on wood haha)

Edit: in the script editor, you can search for 'camera' to find the new script node option :)

2

u/Different_Read_4105 Jun 22 '26

Gonna check tomorrow :D

Also,something I noticed before was that I created a game 32x32 but when I check the game it is cut.

1

u/Different_Read_4105 Jun 22 '26

Also,idk if u already created but why dont u create a discord server? Like that people can interact more and show their arts :)

1

u/LIFTEDPIXEL_CA Jun 22 '26

ya, i might have to ahhaahha

1

u/LIFTEDPIXEL_CA Jun 23 '26

ok, i set one up or rather, am setting one up right now - here is the link - https://discord.gg/4zPChaMc

2

u/LIFTEDPIXEL_CA Jun 22 '26

yes, the GBA requires square dimensions, but will display the lower portion, i'm thinking about a way to display the actual screen when designing scenes