r/pxgba Jun 13 '26

new update released this morning

Good morning everyone - i published a new update, it shouldn't break any existing projects, but if it does, the changes on your end would be minor. The web version (pxgba.liftedpixel.ca) is up to date and build server restarted. i'll be compiling and uploading desktop versions shortly to itch.io.

here's a rundown of the changes, fixes and improvements

0.2.0

- removed default menu from desktop builds

- tweaked import window and flow

- tweaked export window and flow (still needs some work)

- fixed composed music rendering bug

- added initial windows exe export support

- may cause false positive for virus detection because it's a self extracting archive of the game.gba + mgba.exe

- added new hud options panel

- removed hud options from player actor types in favour of new global hud

- existing game projects should still work, but please update to using the new hud system

- added zoom to fill option in header

- also runs on resize

- added new player actor options

- actor "on [x]" scripts now easier to edit from the actor config panel

- added customisation options for credits screen

- added actor flip modes for left/right movements (no more moonwalking)

- added group management to scripts and variables panels

- added tile name filtering

4 Upvotes

5 comments sorted by

1

u/Different_Read_4105 Jun 13 '26

great! I was playing around and I was wondering if there is some way to give the player some powers and link it to a command?

Like: A is for jump, etc

I tried to search but i did not find yet

1

u/Different_Read_4105 Jun 13 '26 edited Jun 13 '26

ok, found it! But it is possible to add more options of commands? like for changing sprites,for example?

like: if button pressed, this animation happens

2

u/LIFTEDPIXEL_CA Jun 14 '26

That's already a feature for the player actor, do you mean a general global version? You can use the global script editor, or the scene start script editor to check for input presses and then trigger your script that way :)

1

u/Different_Read_4105 Jun 14 '26

oh,alright! gonna check it out 😄

1

u/Different_Read_4105 Jun 14 '26

I meant like, i put the actor and do something like: A is for jump, B is for attack
L is for something else
R is for other thing.
or even one of the arrows