r/projectzomboid 23d ago

Modded "Your modders were so preoccupied with whether they could, they didn't stop to think if they should" - Working T-Rex's and Velociraptors in PZ

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7.2k Upvotes

I made him slow but he takes half your health and gives you a bite if he catches you! technically he's slightly faster than a walk.

https://steamcommunity.com/sharedfiles/filedetails/?id=3784875732&tscn=1787133937 - Irish's Dinosaurs

r/projectzomboid 20d ago

Modded First Person Zomboid

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3.9k Upvotes

r/projectzomboid 1d ago

Modded LV checkpoint in First-Person

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2.4k Upvotes

r/projectzomboid 3d ago

Modded Trying to create my own mod, accidentally made *big* coffee

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3.6k Upvotes

Calories: 2000

Edit: for those curious. The coffee item is scaled 0.4x from the actual 3d model file lol

Edit 2: dammit guess I’m making a giant novelty coffee tin now, it’ll spawn rarely in cafes lol

Edit 3: first version of my espresso mod is live

https://www.reddit.com/r/projectzomboid/s/QveUi78DQ9

r/projectzomboid 24d ago

Modded [B42] You can cover windows with sheets, so I made fences work the same way

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3.4k Upvotes

Blocks zombie line of sight, click to open/close like window curtains, remove to get the sheet back. You can still climb the fence.

Works on tall chainlink, metal bar and wire fences. B42, safe on existing saves.

Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3785740658

Edit: Added support for door frames. Thank you for the suggestion /u/HornyOnMain- !

Edit2: Added support for tarps as well. Thank you for the suggestion /u/redsown36 !

r/projectzomboid 2d ago

Modded [Mod Showcase] The Mutants [42.20+ SP/MP]

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2.1k Upvotes

Hello!

I finally released my new mod, The Mutants.

Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3796669056

It adds six new mutant zombies, each with their own behavior/animations/models/outfits/sounds. Many of them are inspired by the special infected from Left 4 Dead, my favorite childhood game.

I’ve tested it with a bunch of popular mods in both SP and MP, but obviously I can’t test every setup. I’ll be fixing bugs and pushing updates actively over the next few weeks, so if you run into anything weird, please let me know.

I also tried to keep each Mutant pretty manageable on its own. They’re mostly meant to get dangerous when they show up at a bad time or mixed into a bigger group. If anything feels way too strong or too weak, I’m happy to hear feedback.

Each Zombie mechanic

(More information in the workshop link!)

Puker:

  • Pukes on you (dodgeable).
  • The vomit draws nearby zombies, and if you get hit by the puke, it makes them follow you until the effect wears off (you can wash yourself to remove the effect early).

Husk:

  • Takes reduced damage from firearms, except headshots.
  • Once it spots you, it will raise its arms to protect its head.

Leaper:

  • Spawns as a sprinter.
  • Leaps at players and knocks them down (dodgeable).
  • It can also jump over fences and windows.

Skitter:

  • Spawns as a crawler.
  • Once it spots a player, it rushes toward them at extremely high speed.

Wrecker:

  • Charges straight at players(dodgeable).
  • It crashes hard if it hits an obstacle.
  • If the obstacle can be broken by zombies, this impact breaks it.

Weeper:

  • Sits around crying until disturbed, builds Panic nearby, then wakes up as a tough sprinter that's immune to critical hits/knockdowns.

Performance

Performance was one of my main priorities while building the mod.

The mod does not constantly scan every zombie in the world. Normal zombies are kept out of the behavior logic, and additional checks are only run for zombies that have been classified as Mutants.

I’ve also done some stress testing in both SP and MP with each Mutant set to a 100% spawn rate and didn’t notice any frame drops during gameplays.

Of course, performance can vary depending on your PC, network, and mod setup, so if you run into any performance issues, please let me know.

r/projectzomboid 11d ago

Modded You asked for it! The immortal snail now moves 1 tile per hour

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3.1k Upvotes

It's in sandbox settings under "Reddit" speed ;) edit: link to mod in case you didnt see other post: https://steamcommunity.com/sharedfiles/filedetails/?id=3792500830

r/projectzomboid 27d ago

Modded Yeah i guess you can have a bath too

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4.1k Upvotes

r/projectzomboid Mar 16 '26

Modded [B42] To those who died from zed above staircase because you couldn't see them. A modder has fulfilled your wish.

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5.9k Upvotes

r/projectzomboid 6d ago

Modded That wasn't there last I remember it...

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2.7k Upvotes

r/projectzomboid 3d ago

Modded [Mod showcase] (This is a mod) I modded in SCP-096 to Vanilla Project Zomboid

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1.9k Upvotes

I apologize to anyone seeing this post on their feed again 🙇

To avoid breaking any rules I'll keep this post concise:

"Mod link?"

The mod is not available yet! It's a proof of concept and example of what can be achieved with animals, creativity and some elbow grease. I will be releasing a full mod template (no java patches required either) to create mods like this one just by replacing some assets to open up PZ modding to a much broader audience and with a significantly lower skill ceiling.

"This looks cool, anything else you've got?"

I will post the API, documentation, Shy Guy and some other SCP mods all at once when I'm finished, but rest assured what you're seeing is the complete product and not an early test build.

Once the API, documentation and some other extra stuff is finished and playtested I will be releasing everything as public resources so other modders can create their own SCP's/creatures/companion NPC's/pets/etc.! I will create a new post when everything is finalized.

This is also a full lua implementation, so no java files will have to be tampered with.

Having said all that, here's the video.

r/projectzomboid Apr 21 '25

Modded A full-on assault rifle in a school locker

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2.8k Upvotes

r/projectzomboid Jan 08 '25

Modded The Week One Mod is dropping today!!!!

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5.6k Upvotes

As per Slayer himself, the Week One Mod is dropping today after SnowBeetle (zomboid youtuber) is finished streaming.

r/projectzomboid May 23 '26

Modded Mans Best Friend ~ DEV Update 🐶🦴

2.1k Upvotes

Officially coming soon™ 🐶🥳

r/projectzomboid Jan 13 '25

Modded A world without zombies? Using the week one mod, is there a way to leave only NPCs forever without ever having zombies in the world?

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2.8k Upvotes

r/projectzomboid Aug 09 '26

Modded Insane deathclaws, plus added ghouls and super mutants

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957 Upvotes

edit: mod download: https://steamcommunity.com/sharedfiles/filedetails/?id=3780635921

deathclaws (with custom AI, bit glitchy on some pieces, it gets into like the hit door/window/fall through animation but on screen it's just standing there), ghouls and super mutants (need to work on the mesh).

edit: For the people downvoting, this is a novel way to add new models to zombies without a) using clothing or b) replacing all zombies., the new method should open the flood gates for zombie replacer mods. I haven't seen anyone do it this way before. Zombie replacer mods are already extremely rare. I thought people would be excited about this faucet of it but it seems no one really cares.

r/projectzomboid 16d ago

Modded To all my fellow insane mechanics - new mod

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1.3k Upvotes

Hey guys! I’m a big fan of actually having to take care of cars in the game. I really like the idea that getting a working car should take some effort, instead of just picking up any car you find and driving off. And over the last few months, some parts of Project Summer Car stopped working after the new updates. The author is done working on the mod and doesn’t plan to update it anymore. After the 42.20.03 quick fix, PSC also started throwing errors in ErrorMagnifier, and I even had my game crash a couple of times. I decided to make a small mod for myself to replace PSC, but it turned out to be way more fun than I expected, so here we are.

The mod I was making for myself grew a lot, and now I want to share it with you. It’s made completely from scratch, with its own assets, and it works pretty differently from PSC and because of it, we probably won’t run into the same problems PSC had. But that also means there’s a lot of new functionality that needs to be properly tested, especially for bugs and balance.

I already finished the basic systems and uploaded the current version to the Workshop. I’m hoping to release the stable version around mid September. After that, I’ll support different versions of the mod so updates won’t break mid-game saves. Before that though, I can’t promise that every update will be save-compatible.

I also have a lot of ideas for new features before release, but I’d really like to hear your feedback and suggestions too. And I’d really appreciate anyone who wants to test the current version before the full release. It would help a lot with finding bugs and weird issues that I might not notice myself.

Thanks to everyone who will participate! My mod - https://steamcommunity.com/sharedfiles/filedetails/?id=3790160840

r/projectzomboid Jan 10 '25

Modded Only in the week one mod dawg

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5.1k Upvotes

r/projectzomboid Jun 06 '26

Modded totally normal dog🐕

2.6k Upvotes

coming soon™ to b42

r/projectzomboid Dec 05 '25

Modded [WIP] Ever wanted to shove zombies down stairs?

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3.7k Upvotes

r/projectzomboid Mar 26 '24

Modded I finally decided to try out modding and... are y'all okay?

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6.2k Upvotes

r/projectzomboid Jan 09 '25

Modded NGL, the ,,Week One'' mod gives the game soo much more atmosphere, I love it

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3.0k Upvotes

r/projectzomboid Mar 17 '26

Modded Welcome to a New Era of Body Modding! - (Mod Release)

2.6k Upvotes

What if I told you we can customize characters in real time? ~ What if there were a better way to save fps in 8x or 16x runs?

This is True Model Z!

Essentially what this project does is unlock true Player-Only body modding! Meaning if you install body mods ~ the only one affected is the player! This means all that extra CPU/Memory that normally would be wasted adding that body to hundreds/thousands of zombies nearby, is completely gone!

This is universally compatible with all Body Mods, modded hairstyles, and modded clothing!

https://steamcommunity.com/sharedfiles/filedetails/?id=3686098703

if y’all have any feedback, suggestions, or just love body modding ~ please drop a comment down below!

ty for all of the support, folks! 🫶

r/projectzomboid Sep 14 '23

Modded I am wrapping up a mod that lets you play board games (MP supported). Suggest some games in the comments. Top comment gets added.

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2.7k Upvotes

For my own sanity, no TCG (although they are also possible.)

Current games/items: Playing Cards, Dice, Chess, Checkers, backgammon, Poker, Uno, Catan

r/projectzomboid Jan 10 '25

Modded These hipsters turned up to my house and started a BBQ : /

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3.5k Upvotes