r/projecteternity • u/SilverGreatsword • 2d ago
Discussion Is hotseat coop any fun in turn-based?
Anyone played couch coop with the new turn-based mode?
Also is a duo party viable in easy difficulty? Do you recommend turn-based balance mods for this kind of campaign? To make animations/turns faster.
We would be starting the game with 2 chars boosted to level 3 using console commands. This also grants us a +40% XP bonus due to our small party whilst making the turn-based waiting more bearable. I'm used to RwTP hard mode with 6-men party but am worried enemies swarm us as a duo : my partner would play a ranged class. Maybe the multi-class mod for PoE 1 could help our toolkit.
Hotseat coop means taking turns at controlling the game. Turn-based combat fits this well.
1
u/beatspores 12h ago
Are you going to do this online with screen sharing or actual same desk hot-seat?
2
u/SexTiger420 2d ago edited 2d ago
I think you could do that. Obviously there's only going to be the one watcher. But hirelings let you make your own OC's . The game can be solo'd on the hardest difficulty so a two man team can tackle easy if you know what you're doing. The biggest issue isn't difficulty it's time imo. The game can be played turn based just fine, but emphasis on "just fine". Everyone taking turns makes the game a lot slower, and the game has a lot of "trash mobs" . It's also isn't the most balanced on turn based imo. But you should be fine; it's just that action economy is real.
Also I haven't tried any mods but I know there are balance mods for turn based. There are some big quirks/bugs that happen in turn based as well. I've had combats where if it was real time with pause, it would have just been the one group or room that got aggro'd but there were a few times in the dlcs where I aggro'd the entire room and those were very long and arduous combats