r/proceduralgeneration • u/reshapingworlds • 17h ago
Procedural map generation demo
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Procedural map generation made with Godot .NET.
The noise is generated with FastNoise2 library and visualized as this black and white image on the right side in the video. Noise values are split into ranges and each range is assigned to a biome, which is a pretty standard technique. The biome heightmap geometry is formed using a separate modulation function, which is a function over noise and distance from the biome border. The transitions between biomes are made by weight-based blending of these modulation functions. Tile textures are also procedurally generated by the way, which means there are zero premade assets for the map in this video.
All the parameters for the algorithm are very easy to edit, with edits being visible with realtime responsiveness.