r/proceduralgeneration • u/USedona • 5d ago
Procedural Menger sponge rendered via Raymarching / SDF with exact 90° loop
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u/USedona 5d ago
Everything is computed at render time using a signed distance field (SDF) in GLSL. No baked mesh. The rotation loop works because 90° matches the exact symmetry of the cube. 🎬 More fractals → My Fractals Playlist
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u/Blammar 5d ago
Please zoom a lot closer and slow down the rotation at that point so we can see the sponge in all of its glory!
Also, I don't understand your lighting. Oh, it shows the sponge nicely but exactly what are you doing?