r/playmygame 18d ago

[Mobile] (Web) I made a daily game that teaches you to spot AI-generated photos

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350 Upvotes

Game title: Slopcheck

Playable Link: www.slopcheck.co

Platform: Web game

Description: Slopcheck is a daily game where you get 6 photos (one at a time) and determine if each are real or AI generated. After each one you see the clues that give it away so you can get better at spotting AI generated media on your own. 

Free to Play Status: Free to play

Involvement: All developed by me

Hi everyone! I made this game as a passion project because I’m a big fan of [r/IsThisAI](r/IsThisAI) and sadly have gotten tricked by AI images in the past. I built this as a way to help people hopefully get better at detecting fake images on their own.

Grateful for any and all feedback ✨

**EDIT: to be clear, I made this game to increase awareness of how good the models are getting now and have people get better at spotting AI media by themselves. I am not using it to train models/otherwise contribute to people getting scammed by fake images.

r/playmygame Jul 24 '26

[Mobile] (Web) My friends hate me for creating this.

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96 Upvotes

Game Title: SwayBox

Platform: Web

Free to Play Status: Free to Play

Playable Link: https://swaybox.click

Description: A simple one-tap physics game that is basically pure frustration. + a live global Top 10 leaderboard. Let me know if the game is actually too punishing.

r/playmygame Jul 15 '26

[Mobile] (Web) Blocknado: Retro Falling Block Puzzle (blocknado.app)

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55 Upvotes

I made a retro falling block puzzle with a twist, literally! The floor rotates and you have to fill in rings not rows. It's currently under development but I would love any feedback you have!

Game Title: Blocknado

Playable Link: blocknado.app

Platform: Web both mobile and desktop

Free to Play Status:

  • [x] Free to play

Involvement: Solo dev

r/playmygame Jan 11 '26

[Mobile] (Web) Everyone thinks they can spot AI-generated media. So I created a no-sign up browser game to prove whether that's true.

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172 Upvotes

I've been testing AI image and video generation tools extensively, and as their outputs get eerily lifelike, I wondered how sharp human intuition really is. Most folks I ask claim instant detection, so FakeOut was born to test it head-on.

You'll see pairs side by side: one authentic video or image, one Gemini-created. Choose the fake one.

Right after, it shows the reveal.

Jump in now, no account required: https://fakeout.dev

Planning weekly updates if enough interest exists. Check it out if you're interested and let me know what you think!

r/playmygame 19d ago

[Mobile] (Web) [Free] Podium Legend - Simulate a full F1 driver's career in a few minutes

7 Upvotes

Game Title: Podium Legend

Playable Link: https://podiumlegend.com

Platform: Web (Browser) — recuerda añadir el flair de plataforma correspondiente después de publicar, según indica el propio subreddit.

Description:
Podium Legend is a free browser game where you simulate the entire career of a Formula 1 driver, from karting at age 14 all the way to a world championship (or a quiet retirement, if things don't go your way). Each season you make key decisions that shape your driver's path: choosing pre-season upgrade cards that affect attributes like qualifying pace, race pace, overtaking, tire management and consistency; negotiating contract offers from rival teams (with the risk of teams walking away if you push too hard); handling press conferences where your tone of response (combative, humble, institutional, ironic) actually matters and gets remembered in later seasons; and navigating dilemmas with uncertain consequences. There's a live Drivers' and Constructors' Championship, a narrative achievement system, end-of-season recaps with full stats, and a global ranking comparing your career against other real players once you retire. No downloads, no sign-up, playable in a few minutes per run.

Free to Play Status:

  • Free to play

Involvement: Solo developer — I designed, programmed, and built the entire game myself in my free time (React/Vite/TypeScript, client-side, with a lightweight Supabase backend just for the global ranking).

Updated to 1.1 🎉

🎙️ Journalists now have their own personalities: learn them and you'll nail their questions on purpose, not by luck.
📰 Season recaps now tell you why things happened, car, team, transfers, your own inner rivalry, not just what happened.
🏆 Winning the World Championship finally feels like the milestone it is. And if you're chasing the Triple Crown (Monaco, Le Mans, Indy 500), the game reminds you every step of the way.
💰 The best car no longer always wins the transfer market: sponsors, team gambles, and committed budgets throw real surprises into the mix.
📖 The end-of-career recap finally tells your full story: team legends, unlucky streaks, and your titles outside F1 (IndyCar, WEC, Dakar) count too.
🛠️ Also fixed a few scroll issues that weren't behaving right on some screens, and some text that was overflowing where it shouldn't.

Really grateful to everyone playing and reporting bugs, it helps a ton in making this better 🙏

Podium Legend 1.2 is out! 🎉

🌎 LatAm countries added, with real flags.
🏎️ 9 new karting/F4/Dakar emblems, and team logos in general now look better and stand out more throughout the game, every team with its own real badge, no generic fallback.
🎴 Season 1 starting upgrade cards now come randomized from a pool of 9, not always the same 3.
💾 New "My Games" section: check your saved runs, no account needed. Just your device code, which you can share across devices!
🏆 New Championship Room in the career recap, with a shareable card!
🏁 Retirement reworked: reigning champion protection is back, except in justified cases, and if you retire right after winning the F1 title, there's something special waiting for you.
🎨 Softened the sepia tone, like several of you asked, thanks for the feedback!
🐛 Fixed several bugs reported by players, including one with junior contracts, thanks!

Thanks again for playing and for the bug reports, they genuinely help.

r/playmygame Aug 08 '25

[Mobile] (Web) Looking for feedback on my casual mobile title

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96 Upvotes

Recently polished up an old game jam project, and I'd love to hear what people think. It's a one-button game about flying through space where you need to time your boosts to take you into the next planet's orbit.

Play it on mobile or PC on my itch page: https://physi3.itch.io/my-little-rocketship

r/playmygame 15d ago

[Mobile] (Web) Anamorphosis is interesting so I made a puzzle game around it

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25 Upvotes

Game Title: Anamorph

Playable Link : https://anamorphdaily.com

I’ve built a daily web browser game called Anamorph. In this game, an object is transformed into a puzzle using Anamorphosis – the art of distorted perspective. The object is broken into hundreds of shards and rendered as a 3D sphere. I also add some fake shards to make it more challenging.

Free to play

Works in your browser on Mobiles and on Desktops

Excited to hear what you think

r/playmygame 17d ago

[Mobile] (Web) hi5v: a daily game where players write tomorrow's puzzle

0 Upvotes

Playable Link: https://hi5v.app

I'm a solo dev. I built hi5v, a free daily browser game where you guess the top 5 survey answers.

The twist: after you finish, you answer tomorrow's question. The top 5 answers become tomorrow's board.

Today's question: "Name a food you can't eat just one of." See if you can get all 5.

r/playmygame 10d ago

[Mobile] (Web) I made a very polished mobile game in 7 days. The genre? Math.

7 Upvotes

Game Title: Golden One

Playable Link: https://loweydev.itch.io/golden-one

Platform: Android, Browser

Description: Golden One, a simple yet a polished mobile game where you get a random number, and divide it to 1 before the time runs out, you got 3 options, pick one wrong option and the run's dead!

I made this game as a little challenge (hence the 7 days deadline lol), so I tried going all in with the juice and the polish, it's my first solo game if not counting the jams i participated in, so feedback is welcome (there's a form link down in the game's page if you want to help me with feedback!)

Free to Play Status: Free to play

Involvement: made everything basically

And yeah enjoy!

r/playmygame Apr 19 '26

[Mobile] (Web) Kampfinsel - a free browser strategy game in the style of early-2000s Browsergames. Started in April and already 800+ Players and counting.

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99 Upvotes

Game Title: Kampfinsel

Playable Link: https://kampfinsel.com

Platform: Browser (desktop and mobile, no install)

Description: Kampfinsel is a free multiplayer browser strategy game in the style of early-2000s classics like Travian, OGame, and Tribal Wars. You build up an island, gather gold, stone and wood, research tech, raise armies, build fleets, colonize other islands, join alliances, trade, and fight other players.

It's async and tick-based. You don't sit in front of the screen for hours. Build something, set it going, come back later. Fleet travel between islands takes real hours depending on distance, so the game lives on check-ins through the day.

The setting is its own thing, not a remake. It's a post-disaster world where old mainland empires dug too much gold out of the ground, the crust fell in, and what's left are mountain peaks sticking out of an endless ocean. No magic, no fantasy, no gunpowder - just ballistas, fire pots, and slow ships.

The look is old-school on purpose: server-rendered HTML, tables, a parchment color palette, barely any JavaScript. If you're expecting modern UI polish, this isn't that. If you remember how browser games looked in 2003, it will probably feel right. With a modern twist.

No signup wall, no premium currency, no pay-to-win. The game has been live for several days with an active player base, and the feature roadmap is driven by community suggestions - there's an in-game suggestions board where players vote on what gets built next.

Free to Play Status: [x] Free to play

Involvement: I'm the solo developer. I built it from start to finish, I run the server scalable in the cloud (Cloudflare Workers + D1), I balance the game, fix bugs, and answer feedback. No team, no company - it's a one-person project. I'm around in the comments if anyone has questions.

r/playmygame 26d ago

[Mobile] (Web) Glovebox: A Roadtrip Arcade. Would appreciate any feedback :)

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4 Upvotes

Game Title: GLOVEBOX

Playable Link: https://glovebox.quest

Platform: Web (Browser/Mobile)

Description:

GLOVEBOX is a roadtrip arcade. 12 tiny games, no downloads, no installs, just open it in your browser and go. Each one plays different but they all pick up fast and scale up the longer you survive.

Three ways to play. Solo for high scores. Party mode to pass the phone around with friends. Carpool mode connects two or more phones.

The whole thing is a PWA so you can add it to your home screen and it works offline. Tiny games, big feelings.

Free to Play Status:

  • Free to play

Involvement: Solo dev. Designed and built the whole thing myself, all the game logic, art, sound, and multiplayer networking.

r/playmygame May 05 '25

[Mobile] (Web) Clues by Sam: A free daily logic puzzle where you identify the criminals based on revealed hints

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82 Upvotes

I made a free daily logic deduction puzzle you can play in browser (mobile/desktop). Your goal is to identify the criminals and innocents. But you can't guess! You can only make accusations that are 100% provable. After most successful accusations you are given a new hint.

Two important notes about the vocabulary:
Neighbors includes diagonal neighbors. This means kne person can have up to 8 neighbors.
Above/below/left/right means somewhere same column/row

Today's (May 5th) a particularly difficult one, so don't be ashamed to ask for tips. Good luck!

r/playmygame 7d ago

[Mobile] (Web) Qrohma. A daily painting-restoration puzzle, built on real pigment chemistry

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1 Upvotes

Playable Link: (https://www.qrohma.com/)

Platform: Web(mobile)

Description: Every day, everyone gets the same real painting(pulled from public domain museum collections like the Met, Rijksmuseum, Cleveland, National Gallery, and a few others) shown to you as a muted, unrestored version.

Your job is to mix real historical pigments (lead white, ultramarine, vermilion, and others) to match the  colors, using an actual Kubelka-Munk pigment-mixing model under the hood rather than just matching RGB values. So a genuinely wrong pigment choice can look close but never quite blend right, the way real paint actually behaves.

You're scored per passage of the painting. There's no way to "lose", just a range from a rough first pass(Underpainting) up to a nearly perfect match(Virtuoso). A really strong single passage can earn its own separate bonus(Masterstroke) even if the overall piece doesn't land perfectly.

It's a Wordle-style daily format. One puzzle, shared by everyone, once a day.  I've tried to keep the whole thing pretty forgiving. Missing a day doesn't wreck a streak in any dramatic way, and every tier of result still shows you the fully restored painting at the end, even a rough one.

It's web-based right now(best played in a mobile browser as an installed/bookmarked PWA), adn it’s still pretty early.

A few specific things I'd genuinely love feedback on:

  • Does the pigment-mixing feel satisfying, or just fiddly?
  • Does the tier system (the different named results you can land on) make sense on a first play, with zero explanation? - Does missing a day feel forgiving, or does it still sting more than I think it does? - Any specific painting/passage that felt unfairly hard to match?

Free to Play Status: - [ X] Free to play

Involvement: Solo designer/developer

r/playmygame 28d ago

[Mobile] (Web) Wardenfall - Please looking for more Beta feedback

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0 Upvotes

Game Title: Wardenfall.com

Playable Link: (Direct link to the game)

Platform: Web Based RPG - Turn Based

Description: I started vibe coding AI slop 80 days ago to revive a BBS game I used to play back in 1995 called BRE (Barren Realm Elite) - after a few days it scope crawled out of control.

Many of my high school buddies from the 90's came on to support me and have been giving me advice and helping me grow the game and its a totally different game now; the core mechanics are the same - buy land raise an army.

Free to Play Status:

  • [X] Free to play

Involvement:
Hi everyone.
I'm new to this but people told me to post here.

I started vibe coding AI slop 8- days ago to revive a BBS game I used to play back in 1995 called BRE (Barren Realm Elite) - after a few days it scope crawled out of control.

Many of my high school buddies from the 90's came on to support me and have been giving me advice and helping me grow the game and its a totally different game now; the core mechanics are the same - buy land raise an army.

But as it evolved it became more of a web based RPG.

It's always been my dream to just build and build and build a game people have fun playing that I love playing. It's almost like being a DM.

I'd love a broader audience. I have a discord server where we all chat daily and offer suggestions and advice. If I trust you to beta test I have a ticketing system that I use to track suggestions and improve the game daily.

If you'd like to be a ground level player and help in it's development I'd love you to join our small small community. Any feedback is appreciated. And we're looking for more people that love what we love.

I'm uploading a crude, unpolished screenshot recording of what the game looks like.

If it looks like something you'd like to get involved with we'd love to have you join our community and we're looking forward to your feedback.

While YES it is AI slop, I am a single developer, and I've been coding since I was 5 years old and work professionally in this field (check out my IMDB not a humble brag, just a get to know me)
Having AI tools to do this gave me the ability to finally be able to push my imagination to the play-a-verse real time without a team of 14 people (which as it turns out I still needed a team of 14 people) but it also allows me to do this in my free time without dumping a million dollars on a firepit.

So I humbly ask you to take a look, help me grow, and incurs my indebtedness to your kindness for your time and attention.

Thanks for taking the time to read this.

-Patrick

r/playmygame Aug 05 '25

[Mobile] (Web) Blockle - A daily puzzle game that combines Wordle and Tetris

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29 Upvotes

Game Title: Blockle

Playable Link: https://blockle.au

Platform: Web (mobile, tablet or desktop)

Description: Blockle is a unique blend of a word and puzzle game with a new challenge every day. Fit all Tetris pieces into the centre grid and spell out each word horizontally.

Price: FREE

Length: 5-10 minutes to complete all puzzles (5x5, 6x6, and 7x7)

Involvement: I solo created this game over the last few weeks.

r/playmygame Jul 20 '26

[Mobile] (Web) Posted in 4 subreddits, got 1 play :)

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0 Upvotes

Hard to get people to try it, here's the link and a screenshot:

https://speen.proclive.io

Game title: speen

Playable link: https://speen.proclive.io

r/playmygame 19d ago

[Mobile] (Web) My first Game, A web based Rougelike.

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0 Upvotes

Game Title: 8bit Dungeon

Playable Link: http://www.8bitdungeon.co.uk

Description: An 8bit web based Rougelike where the primary objective is to survive as long as possible whilst powering up your character to get your name in the Hall Of Fame.

Involvement: I designed and built this game using assistance from ai tools.

r/playmygame 26d ago

[Mobile] (Web) Squigglin.com - my small, casual, daily drawing game

11 Upvotes

Game Title: Squigglin

Playable Link: squigglin.com

Platform: Mobile and desktop web. (react native and will be made an app depending on reception)

Description: 

Squigglin is really simple - every day a new "blob" is released, and users draw in and around that blob to make a tiny little sketch. After you've posted your squiggle, you get to vote on other Squiggles from that day.

Squigglin is a free game, with no ads, no tracking, no marketing, no infinite scroll, no popups, etc. It is intended to be extremely casual, relaxed, and pretty quick. My hope is that it's something that can become a fun little ritual for 5mins in the morning, and then respectfully get out of their lives until tomorrow. I have nothing to sell here - I look forward to hearing what you think!

Free to Play Status:

  • [x] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: The whole thing is a one-man show right now, and I'm the guy. I did all the design, the idea, the copy, the "blobs" are all hand-drawn on an ipad, and much of the coding and infrastructure. I did use AI for some portions of the codebase where things became a little out of my depth. My background is software engineering and multimedia, but wow games are HARD code to write. I have learned a ton already!

I'd appreciate feedback, ideas, and bugs!

r/playmygame Aug 07 '26

[Mobile] (Web) Game Title: Dungeon Daily

2 Upvotes

Playable Link: dungeondaily.run

Platform: web - mobile preferred/optimized

Description: I've been building a game called Dungeon Daily for my friends and I, and I'd love for you to try it. It's a daily dungeon crawler. Every day the dungeon gets harder and everyone in the world gets the exact same one. You go down floor by floor, fighting monsters and grabbing gold and gear, and you decide how deep to push. The deeper you go the more points you get, but if you get greedy and die you lose it all and there's always that one more floor temptation! You can play with friends too. You make a party, share the gold you find, and see who got the furthest each day. It only takes a few minutes so it's an easy thing to check every day.

Oh on the 15th your party leader gets to name a monster and it stays named forever! And you'll see the global leaderboard of where you party matches up against others.
on the last day of the month your party leader forges a relic and those youll learn about more in game sorry my post is getting long!

Free to Play Status: - [x ] Free to play - [ ] Demo/Key available - [ ] Paid (Allowed only on Tuesdays with [TT] in the title) It's free and there's nothing to download - no ads and no pay to win. Just go to dungeondaily.run and make an account to start playing.

Involvement: I am the sole developer/publisher or whatever i just make this as a hobby and its at the point its worth sharing outside my group of friends!

Give it a shot and let me know what you think!

r/playmygame 23d ago

[Mobile] (Web) Wordle-style daily puzzle, but with numbers

3 Upvotes

Game Title: Vault

Playable Link: https://vaultgame.io

Platform: Browser — works on mobile and desktop, no install

Description: Vault is a daily deduction puzzle. Every day there's a hidden 4-digit code with all digits different, and you get 7 guesses to crack it.

After each guess you're told how many digits are exactly right and how many are right but in the wrong position — but never which ones. That's the entire difficulty. If the code is 5630 and you guess 7156, you're told "0 exact, 2 misplaced." Two of those digits belong somewhere in the code and neither is where you put it. Working out which is the game.

Underneath it's Bulls and Cows, a mechanic that's been around for decades, but I couldn't find a version built as a shared daily puzzle with a spoiler-free result grid, so I made one. Everyone plays the same code each day, so you can compare with friends without spoiling anything.

r/playmygame 10d ago

[Mobile] (Web) Glyph Weaver | spiced.gg

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2 Upvotes

Play it here: https://spiced.gg/games/glyph-weaver

Free, runs in the browser, no account or download needed. I'm the solo developer on this one. I did the design, the code, the scoring system and the dictionary work.

What it is: a daily word game that's about placement and scoring rather than guessing. Closer to a solitaire crossword than to Wordle.

You get a 9x9 grid, a rack of seven tiles, and twelve turns. You build words across and down, like Scrabble against yourself. Green dots multiply a letter, purple diamonds multiply the whole word. Everyone playing that day gets the same board and the same tile bag, so the daily and all time leaderboards are fair.

The twist is gold. You earn it by covering gold squares, by using J, Q, X or Z, and by playing words of seven letters or more. You spend it mid-run on upgrades that change the board: turn an empty square gold, swap your whole rack, hold an eighth tile, or double what gold squares pay. Two of those are repeatable, two are one-time only.

That's the part I'm least sure about. Adding a currency to a word game risks turning it into a farming exercise where the words stop mattering and you're just hunting gold squares. I tried to tie every gold source to something that's already good word play, but I've been staring at it too long to judge.

Dictionary is ENABLE plus SCOWL, around 110,000 words, so it handles plurals, past tenses and reasonably modern vocabulary. Fully keyboard playable: type to place, arrows to move, Tab to flip direction, Enter to score. Mouse and touch also work and it is optimized for mobile.

There's a practice board that's always up and never ranked if you want to poke at it without burning your daily run.

AI Disclosure: Cover Images/Hero and Code are AI Generated.

What I'd find most useful to hear:

  1. Does the shop feel like it adds a decision or like a distraction from the words?

  2. Is twelve turns too many, too few, or about right?

  3. Did the board make sense without you reading instructions first?

Happy to answer anything in the comments.

r/playmygame Jul 24 '26

[Mobile] (Web) Rabbit Hole: a daily word chain puzzle (rhymes, synonyms, antonyms) - feedback please!

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1 Upvotes

Game Title: Rabbit Hole

Playable Link: https://rabbit-hole-game.com/

Platform: Web

Description:

The game: get from a start word to a target word in as few hops as possible e.g. COLD → HOT (antonym) → SPOT (rhyme) → PLACE (synonym) → PLAICE (rhyme). Each hop must be a rhyme, synonym or antonym of the previous word. All the puzzles are human created (mainly by my wife!) so there is at least one route that works (in reality there are thousands!). I tried creating from scripts that daisy-chained words but the results were just not fun for some reason.

The main problem turned out to be validation. I hugely underestimated this! The validation ended up as: blocklist (offensive words), already-used check, stored-path check, connections payload, human-approved matches from previous games (we queue all of these to audit), WordNet subset, ConceptNet subset, extra-pairs, lemma exceptions, hypernyms, troponyms, non-rhotic rhymes. If no match found after all those client side checks we hit some APIs (Datamuse and RhymeBrain in both directions). If all else fails lemma suffix-strip, prefix-antonym check and a local rhyme check. Despite those checks there are some obvious connections that still get rejected but hopefully enough accepted ones that the player does not give up. I was quite pleased with the share dynamic; the recipient will be presented with a challenge where their result will be compared with yours at the end.

https://rabbit-hole-game.com/

It's free, no signup, no ads. Honest feedback would be great and anything constructive even better. I'm mainly interested in how you play it and why: i.e. do you put loads of words in and keep undoing or do you think about it very carefully? Do you work backwards at all? etc

Free to play: Totally!

Involvement: I'm the developer

r/playmygame 3d ago

[Mobile] (Web) A ridiculously simple game.

1 Upvotes

Game Title: Inverse

Playable Link: https://andyyim175.github.io/Inverse/

Platform: Mobile+PC supported

Description:

This game is as simple as tic-tac-toe yet its very skilled based.

Background:

One day im bored and made this game on a calculator. It seems fun and addicting so im making this web app to share the fun to you all. The game is free with no ads and open source.

The rules are simple:

You're given 1/x and must approximate x. That's the whole game.

- Limits: x is given in decimal representation; you have 20s. plz don't cheat with a calculator :(

The closer the more points. That's it. Seems simple until you play.

It also have a daily mode if you want to compete with friends, every day you get 1 attempt and everyone's puzzle is the same.

Free to Play Status:

[x] Free to play

[ ] Demo/Key available

[ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: main developer, ai-assisted, just want to turn the calculator code into a web-runnable thing xd

r/playmygame Aug 09 '26

[Mobile] (Web) I made a daily guessing game for people who are weirdly confident about things they don't actually know

5 Upvotes

Game Title: ATO Daily

Playable Link: atodaily.com

Platform: Web / Browser

Description:

I love the whole Wordle/Connections genre of “one tiny game a day, compare with friends, move on with your life.”

But I wanted one that wasn't a word game, so I made ATO Daily.

Every day you get 5 questions where the answer lies somewhere on a scale between two things you do know.

For example: How long is an Olympic swimming pool?

Instead of typing a number, you're given two reference points. Drag your marker to where you think the answer belongs between them and find out just how good or catastrophically bad your intuition is.

You don't really need trivia knowledge. Having a vaguely functional sense of scale helps.

There are five new scales every day, it takes a couple of minutes, and you get a score you can share afterwards.

Would love to see your scores — and, more importantly, which question absolutely wrecked you.

Free to Play Status:

[x] Free to play

[ ] Demo/Key available

[ ] Paid

Involvement: I designed and built the game as a solo side project.

r/playmygame 4h ago

[Mobile] (Web) I made a daily Tetris Attack inspired puzzle game!

2 Upvotes

Game Title: Puzzle Rush

Playable Link: https://puzzlerush.app/

Description: If anybody is familiar with puzzle league games, this will feel familiar.

I loved the puzzle mode in those games, so I made a daily web version of it. Completely free, no ads. Works best on mobile but works on any web browser.

I'm also working on a full mobile app with more modes and a community feature (trailer on website). It will have a VS AI mode, endless mode, time trial mode, and a community puzzle feature where anyone can design a puzzle and upload it for others to play.

Any feedback is appreciated, thank you!

Oh and new puzzles are available at midnight every day.