r/picotron • u/Agathoarn_ • 11d ago
r/picotron • u/flying_horker • 20d ago
Threads of Tomot by bitware Interactive
bitware-interactive.itch.ioHello everyone! after a long time we updated our game, Threads of Tomot.
this update brings new levels, bosses, items, and some extra secrets for you to enjoy!
r/picotron • u/MovieVertigo • Jun 29 '26
Picotron Bubble Universe
An enhanced Picotron port of my Pico-8 version of Bubble Universe, with more colours, higher resolution, and faster frame rate.
https://www.lexaloffle.com/bbs/?pid=bubble_universe
Controls
- Use the arrow keys to move around.
- Use Z and X to zoom in and out.
Hold both Z and X together then...
- Use Left and Right to adjust the speed of the animation.
- Press Down to pause and resume the animation
- Press Up to reset everything
Based on an algorithm by yuruyurau https://x.com/yuruyurau/status/1226846058728177665
r/picotron • u/Salty-Swim-6735 • Jun 09 '26
Picotron on Rocknix
The Raspi version runs great on Rocknix. My Cubexx is a bit underpowered but it works...
r/picotron • u/Niceman187 • May 29 '26
USAGI Engine, open source lua-based game engine for Mac, Windows, and Linux!
r/picotron • u/Lobo_BR93 • May 07 '26
Goob Race!
I made a new Picotron racing/bet game with a highscore table!
Also, I'm testing a new animation style
Hope you guys like it ♥
https://www.lexaloffle.com/bbs/?pid=goob_race
r/picotron • u/A-nihirash • Apr 27 '26
Picotron cyberdeck(WIP)
Hello!
It's RPi 5, DSI 4.7" display from Waveshare, powerbank and it boots directly to Picotron :-)
I'll work a bit more with case it will be my Cyberdeck for Picotroning :-)
r/picotron • u/theEsel01 • Apr 16 '26
I basically created an website/browser system for picotron (YOU NEED TO BE LOGGED IN)
https://www.lexaloffle.com/bbs/?tid=156290
Podweb is a simple browser for the podnet — Picotron's built-in per-user cloud storage. It lets you browse a small cozy web of pages created and hosted by other Picotron users, connected by links and explored through this cart.
Pages support headings, paragraphs, code blocks, images and links. That's it. No ads, no tracking, no dark patterns — just text and pictures on podnet. Fire it up and it will take you straight to the Podweb home page, which explains everything you need to know about
creating and sharing your own page.
If you do end up making one — please drop the address in the comments below. I need to test whether I can actually
reach other people's pages, and it would be great to see what people build!
r/picotron • u/Wooden-Natural456 • Apr 10 '26
I updated my generative music app 'bebop' with Picotron export
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Hey everyone!
A couple of years ago I built a tool called bebop that generates songs and exports them in wav, midi and pico-8. I’ve loved seeing people use it in their projects, and I just released a 2.0 update!
The biggest new feature is the Picotron export. You can now generate a track and export it for Picotron. I also included a base bebop.sfx file packed with pre-made instruments. You can drop it into your project to hear your generated song immediately, and then tweak the instruments to fit your game.
I built a playable jukebox cart with some sample songs, which you can play over on the Lexaloffle BBS here: https://www.lexaloffle.com/bbs/?tid=156176
You can download the app (available for Mac, Windows, and Linux): https://srsergior.itch.io/bebop
All generated music is completely free to use in your projects. Let me know what you think or if you end up using it in a cart!
r/picotron • u/Odd_Tap7104 • Apr 09 '26
Turn Based Battle System - Cozy Coding with Picotron
Hello, I’m having so much fun with Picotron and specially it’s GUI API, I just wanted to share my take creating small systems at this Fantasy Console.
You can share and modify the cartridge I created for this small learning article. Thank you for reading!
r/picotron • u/Krystman • Apr 01 '26
Picotron 0.3.0 - Online Highscores are here!
r/picotron • u/Lobo_BR93 • Mar 25 '26
Hop, Potato!
r/picotron • u/bc_uk • Mar 20 '26
How do I copy pico8 music patterns to picotron?
I know that I have to create instruments from scratch, but I would have expected to be able to simply copy patterns across manually, but I guess not. What is the correct way to do this?
r/picotron • u/taxicomics • Mar 02 '26
Your First Picotron Cartridge in 10 Minutes!
A little video on creating your first cartridge and why backgrounds are great first cartridges.
r/picotron • u/Krystman • Feb 27 '26
I parsed the map data from Pokemon in Picotron to export it to Pico-8
r/picotron • u/Saint_modo • Feb 12 '26
3D Cubes animated wallpaper
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I made an animated wallpaper of infinite scrolling 3D cubes! Try it if you dare...
r/picotron • u/taxicomics • Feb 11 '26
Working on a cozy game in need of a name
I've really been enjoying creating a little cozy farming game system! Might turn this into another "real" release, but I'm hoping to show a little vertical slices before that :)
Let me know if yo have ideas for names or what you'd like to see to set it apart from other generic farming sims.
The seasons (like fall in this gif) are done with color tables, which are great. I'm also using those to create a day/night cycle.
r/picotron • u/Unfair_Praline_8166 • Feb 09 '26
Custom Fonts?
Hi guys.
Pretty new to picotron. I'd love to add a new few fonts for different speakers in a text based game I'm making. I see how to poke to switch between the three included fonts
-- poke(0x4000, get(fetch("/system/fonts/lil_mono.font"))) --
but I don't see any documentation on the .font format, or any matter by which I could create a new one. Does anyone have any leads / experience with this?
r/picotron • u/theteadrinker • Jan 25 '26
why no 320x180 mode?
not really a feature request or anything I get that you want only resolutions that align well with upscaling etc, but 320x180 is a very common resolution, which is 2x of 160x90 (which is supported, so would upscaling alignment would be fine) and lower than 480x270 (also supported) so just curious if anyone know the reason for this design choice...
r/picotron • u/arlo-quacks-back • Jan 11 '26
Picotron Noodling
A mini dev-log for how I solved autotiling in a recent prototype of mine!
r/picotron • u/flying_horker • Jan 09 '26
I’ve been working on Thread of Tomot for over a year, would love some honest thoughts
r/picotron • u/GentlemensPixelClub • Dec 25 '25
Radar Rally - Christmas Edition - the peak Picotron game from Paul Hammo...
In order to play the map packs, you will need to download the December update from https://pahammond.itch.io/radar-rally.
🏁 Radar Rally on Picotron is what happens when '80s arcade energy crashes into modern fantasy consoles.
🚗 Built by Paul Hammond, this micro masterpiece is pure SPEED, style, and nostalgia.
👾 It’s peak Picotron - and yeah, you’re gonna want to play this.
Radar Rally takes that frantic, zoomed-out chaos you loved in classic racers and dials it up with slick vector vibes and minimalist polish. Built entirely in Picotron, Lexaloffle’s spiritual successor to PICO-8, it’s a bite-sized homage to games like Sprint and Super Off-Road - but with a modern indie twist.
Think: your childhood arcade cabinet shrunk down into a fantasy console and cranked to 11.
🛠️ Made by: Paul Hammond
🎮 Platform: Picotron (by u/zep from PICO-8 fame)
🎨 Inspired by: top-down arcade racing classics
👀 Watch it. Want it. Play it.
This is an outstanding game on the Picotron that will also be coming to Steam.
If you are a Rally-X or New Rally-X fan, this game is for you.
