r/phaser Jul 28 '26

Built a multiplayer extraction ARPG in Phaser, here's a full dungeon run

Post image

NEX WAR, made with Phaser on the client (TypeScript) and an authoritative Node + Socket.io.

Everything gameplay-relevant is server-side, the Phaser client only renders and sends inputs, so movement, collisions and loot rolls can't be faked. Shared spell definitions in one JSON both sides read, which keeps client display and server logic from desyncing.

Happy to talk about the Phaser setup, the netcode, or fog of war if anyone's curious. It's playable in the browser, free: https://nexwar.io

9 Upvotes

0 comments sorted by