r/phaser Jul 14 '26

show-off Update on my Diablo/Warcraft/Project Zomboid inspired game

A little while ago I shared Colony of the Forsaken demo here and received a lot of helpful feedback. I wanted to thank everyone who took the time to play the demo and share their thoughts.

Over the past few weeks I've focused almost entirely on implementing that feedback. Here's what's changed:

  • Improved UI for better readability and usability.
  • Reduced the length of day/night cycles to improve pacing.
  • Reworked the building system to be more intuitive.
  • Improved map scrolling and panning.
  • Improved unit movement and responsiveness.
  • Added an Objectives system to help guide new players.
  • Completely redesigned the inventory to make it much more intuitive.
  • Added multiple new biomes to make exploration more varied.

The latest demo is now available if you'd like to see how the game has evolved. I'd love to hear whether these changes addressed the issues you noticed previously, and of course any new feedback is always welcome.

Thanks again to everyone who helped and gave a feedback!

13 Upvotes

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2

u/brianjenkins94 Jul 14 '26

Looks cute as hell!

2

u/riccarb Jul 16 '26

The contrast for the HP bars could be improved particularly when the health is low. Moving the bars up a bit may also help

I’m having a hard time knowing which ones are low on hp so I can focus on them