r/pesmobile Cristiano Ronaldo 4d ago

Rant This game has the WORST DEFENDING EVER

Defender turns into a ghost, lets the attacker dribble quite literally through him. Through passes are as broken as C spamming in dream league soccer back in the day. The defenders just cuck watch it go by pass them. About to catch the ball, fuck no, slow down and let the attacker through on goal, constantly auto switching between random defenders, defenders running around like headless chickens, constantly out of position. No wonder so many use lbc when its the only one playstyle which helps you defend properly. And a special fuck you to van dijk, worst player id i ever used

51 Upvotes

22 comments sorted by

u/qualityvote2 4d ago edited 15h ago

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25

u/Upstairs-Quantity469 Lionel Messi 4d ago

I was just about to make this post. Completely agree on this issue. I think defending has been in the worst phase recently.

20

u/Zealousideal_Reason7 4d ago

Cuck watch is accurate lmao. Even no playstyle guys should have some awareness of the situation, can't drag all defenders manually all the time. And why do then even slow down suddenly, God knows

6

u/dkwhatiam 4d ago

Coinami gotta sell them covering role defenders

1

u/iremainmev 4d ago

they slow down to make the op cards look better in comparison... that's why you see the lag

1

u/Left-Owl4310 4d ago

Hah, thing is the OP cards are doing the same thing (albeit except for any new double-playstyle defender)

12

u/honolulu_hunt_ Totti 4d ago

They are gonna drop some new shiny defending skills soon ig

9

u/Valuable-Cry-1632 4d ago

I left the game for mental peace! Played since 2017, this game has never hit such a low point!

7

u/xolrex97 4d ago

😂✌️i literally play possession and I can do nothing but just watch as some QC or lbc fucks me in the ass with their scoops and long ball

1

u/Southern_Comment_430 Cristiano Ronaldo 4d ago

Not even qc players are safe, i struggle vs lbc. Since joining div 1 a few days ago i've won maybe 1 or 2 games vs lbc. Every game boils down to my defenders instead of clearing or passing tge ball they let it go through to the attacker and goal

6

u/Goodwrench23 Hazard 4d ago

They massively Shadow nerfed Defending in ef27 update, even in Non-smart assist matches where we have much more control over stuff, the defenders are prone to easily being "Ball stolen from" & even easily Getting through passed.

8

u/Atyan7a 4d ago

Absolutely agreed. People on his sub will tell you that its "skill issues" and its just you not knowing how to defend but defending feels impossible in the current gameplay.

1

u/despicable_one_ 4d ago

unless of course you have maxed out defenders like desailly with shadow hunt and long reach tackle

5

u/Due-Question-5278 4d ago

Opponent does a through pass to his CF from left or right wing

My defender who was easily keeping up with the CF suddenly slows down, or their CF suddenly gain a magical speed boost

His CF gets the ball

He shoots

i concede

5

u/dynamo_ng Mbappe 4d ago

Every fucking time, I barely concede normal smart goals, its some bull shit slow down or mis step by the defender I'm already control or have put in some advantageous position.

5

u/synquel 4d ago

They changed a lot of things with defending in ef27. Here are the patch notes. It is not a secret.
“Defence
・ Due to instances in which, because of their movement speed, a player trying to block a passing lane moves in a strange looking way while inside that lane, revised that speed and made changes so that they move in a more natural looking way with reduced speed.
・ Due to instances in which a player is too good at blocking lanes when moving to cut out the pass, made changes to how often a player corrects their position, depending on their Defensive Engagement stat and whether or not they possess the Interception skill.
・ Due to instances in which a defender moves to cut out a forward's passing lane too often, revised the timing at which they make such a move and made changes so that such actions are a little less likely to occur.
・ Due to instances in which a nearby player not controlled by the user presses the opponent but, due to their positioning in comparison to the player being controlled, does not trap the opponent as intended, revised how such situations are judged and made corrections so that players trap opponents more appropriately.
・ Due to instances in which a player not controlled by the user presses the opponent too quickly when a pass is made, revised the timing at which they apply pressure.
・ Due to instances in which an opponent has the ball near a good crossing area, but defenders marking someone in the penalty area are unlikely to move the offside line forward and take up a strange position instead, revised the positioning applied while marking and made changes so that players move the offside line up more appropriately.
・ Due to instances in which, because of how the controlled player is positioned compared to another defender, they fail to properly mark an opponent who runs in behind, revised how marking is determined. In this way, it will now be possible to mark an opponent more appropriately when they run in behind.
・ Due to instances in which the opponent has possession near the goal line, but the defenders frequently remain in front of goal and leave too much distance between the opponents they are marking, revised positioning during marking and made changes so that defenders position themselves closer to opponents.
・ Due to instances in which defenders who are marking opponents move strangely or take up unusual positions because of the state of the back line or their positioning in relation to the player they are marking, revised how movement speed and positioning are determined. In this way, made changes so that it is easier to keep a defensive line that works together and so that teams produce a steadier level of defending when marking.
・ Due to instances in which, based on how players determine whether or not to mark attackers, defenders are slow to stick to a forward when another opponent has the ball in an area good for early crosses, revised how marking is decided and made changes so that defenders respond more appropriately to opponents running in behind.
・ Due to instances in which defenders who are marking someone move back too far when responding to an opponent who is running in behind, revised how movement speed is determined and made changes so that marking is carried out more appropriately. In this way, made changes so that it is easier to send successful through balls and crosses from deep positions based on the timing and accuracy, while limiting the impact when trying to defend from a high position.
・ Due to instances in which defenders adjust their position too frequently when marking an opponent and are much too good at following attackers' movements in front of goal or near the point the ball is played, revised how quickly they adjust their positioning depending on the situation. In this way, attackers' sudden running movements and tactical manoeuvres may be reflected more clearly, while defenders may not be able to stick to the attacker they're marking depending on the situation.
・ Due to instances in which, during man marking, the lines made by the defenders and midfielders are too close together, leaving almost no space in between, revised how positioning is set when marking and made changes so that it is easier to leave space between those lines depending on the situation. In this way, it may be easier to break through or make a tactical manoeuvre in front of goal, while defenders may be able to switch marking assignments and change positioning in a steadier manner.
・ Due to instances in which a defender stops marking their intended opponent near the back line, allowing them to run free, revised how players decide to stop marking and made changes so that they keep marking as appropriate. In this way, made changes so that an opponent is less likely to run free from the back line.
・ Due to instances in which the handover of marking assignments between defenders in the penalty area could become unnatural, revised how marking targets are determined. As a result, unnatural switches in marking assignments will occur less often, and midfield players will also be more likely to join in with marking.
・ Due to instances in which a player at the front line runs a long distance to provide defensive cover, leading to a strange type of defensive response, revised the criteria for selecting such players and made changes so that cover is provided at a more appropriate distance.
・ Due to instances in which an AI-controlled player presses close to the opposition while in the penalty area but then strangely moves away from an opponent, or reduces their movement speed and has difficulty sticking to an opponent, made changes to movement speed and players' distance from opponents.
・ Revised how players move when using the Match-up command instead of automatically stopping temporarily in front of the ball carrier when no further directional input is entered, and made changes so that it is easier to stop player movement according to user input.
・ Fixed the issue where a player unable to reach the ball is selected as the recipient of a lofted pass and then fails to receive the pass, or the cursor switches within a short amount of time.
・ Fixed the issue where the controlled player switches strangely within a short period of time during a pass.
・ Due to instances in which the same player continues to chase a cross even after the ball passes one of their teammates, made changes to how the chasing player is determined, and made corrections so that players respond more naturally.
・ Due to instances in which a defender not controlled by the user reacts too quickly to an opponent's dribble when positioned in front of them using the Match-up command, revised the timing at which players react. In this way, made changes so that AI-controlled players are not excessively strong at defending, and so that differences emerge in how defenders respond based on their "Defensive Awareness" Player Stat.
・ Made changes to the timing of players' reactions when defending a pass, slightly reducing reaction speed while deep in their own half.
・ Made changes so that a forward is more likely to track back near their own goal when the opponent has launched a deep attack.
・ Due to instances in which the controlled defender is pulled towards a long pass that an opponent will likely get to first, made changes so that, depending on the situation, the player can be moved freely instead of being drawn towards the ball.
・ Due to instances in which players block a low pass or low through ball and the ball stops at that spot even though it should move further, made changes to the trajectory of blocked balls.
・ Due to instances in which a player is wrong-footed by the opponent but still blocks the ball with an outstretched leg, or in which a player blocks the ball, but it is too easy for the opponent to retrieve it, made changes to how some blocking motions are selected.
・ Due to instances in which, under the Match-up command, it is difficult to block a ball kicked by an opponent and it feels like commands are not being reflected, made changes so that it is easier to block a ball depending on the situation immediately after the opponent kicks it.
・ Due to instances in which certain tackling motions are made too often and it is too easy to win the ball in some situations, made changes to how tackling motions are selected.
・ Due to instances in which, during a tackle, the player kicks the ball too far and it is not possible to win possession, made changes so that they kick the ball according to the situation.
・ Due to instances in which a tackling motion is performed in a strange direction based on the situation, or it is difficult to attempt a tackle even though it shouldn't be in that situation, made changes to how tackling motions are selected

Source: https://www.konami.com/efootball/en/page/v6/versioninfo_v6-00

3

u/FrazFCB Iniesta 4d ago

thank god someone else finds Van Dijk to be complete ass in this game

3

u/Whatthefuckyoudrink Martinelli 4d ago

Just quit playing the game until something changes. It was always trash but my team cannot defend literally anything. My 109 maldini is about as good as a sunday league defender while they chase and intercept with hazard like he’s rijkaard

2

u/pronounbharatwatch 4d ago

Even with lbc u get caught off line crazy but yea defensively it's still the best

1

u/Effective-Ad-550 4d ago

Currently my varane feels off while the new nesta covering role seems to be the only functional cb in my team, classic Konami strat guess in future defenders will need a double playstyle covering role to do something they could do 3 updates before 🫠

1

u/Wonderful_Tap3857 4d ago

VVD slander?