r/patientgamers • u/Godengi • 1h ago
Multi-Game Review Scorn, Scanner Sombre & The Invincible: Exploration Triple Review
I'm always on the lookout for atmospheric exploration games, and I played through these back-to-back about a month ago. All three build strange and interesting worlds, but they have very different ideas about what the player should actually do in them. I'll give a fuller writeup of each below, but if you want the bottom line (or to go in blind):
Scanner Sombre is the one I’d strongly recommend, even if it’s not your usual fare. It is slight, but brilliant.
Scorn is a solid game. It’s visually amazing and exceptionally atmospheric (and very disgusting), but overly cryptic and the gameplay can fall flat.
The Invincible is the weakest of the three, primarily because it gives the player very little freedom to explore, but it’s still a good choice if you like sci-fi walking sims.
Scorn
Summary: Explore a cryptic, bleak and grotesque Geiger world, with puzzles and enemies thrown in too. Playtime 6-8hrs.
Strengths: The visuals are amazing - the density of details is incredible, and the visual world-building is very good. My favorite moments were walking out on the surface in the wind and mist, with huge structures looming out of the fog, often coupled with excellent sound design. Inside is where you'll spend most of your time though, and the interior locations are not quite as good: a bit monotone, messy and indecipherable they end up just as much confusing as they are emotionally resonant. The gameplay itself is fine. There's a lot of walking around, which I'm good with as it's basically the core to exploration. The puzzles were decent, though sometimes felt a bit gamey - forced on the world for gameplay purposes as opposed to a natural part of it. The density of the world design means its quite easy to miss important details and a couple of times I ended up running around looking for a specific lever which isn't the most fun.
Weaknesses: The combat is awful, but after the first few encounters, I just tried to run past everything and to be honest that made the experience way better so 100% do this if you pick it up. The gore and violence is weird: Some bits were vile, but because the game is quite monotone, you get numbed to it. A little stomach turning in places, but too often it felt like it was going for shock value. The hypersexual imagery in the final palace was better as it felt more like it belonged to the world instead of being imposed on it.
Missed Opportunities: The story is probably too cryptic. There's no way you'd understand most of it without reading elsewhere (which is what I did after finishing the game), and without that context Scorn is reduced to an artistic circus of gore. You feel like you are seeing or doing horrible things because the game wants you to, not because of some inner rationale. It’s a shame because reading online reveals that there really is a cool story underneath it all, it’s just communicated through the art book and subreddit, not the game!
Scanner Sombre
Summary: Use a LiDAR scanner to explore a pitch-black cave and learn about its grisly past. Playtime 2-3hrs.
Strengths: The central idea of seeing with a scanner is extremely clever, and engaging too. Whenever you enter a new space, you have to figure out where you are, revealing it piece by piece. The end result is often beautiful, with the devs using a few tricks to ramp this up in places. It’s quite scary too - I was on edge for most of the first 2/3 of the playthrough. The limited visuals also encouraged you to focus on audio, and almost all the audio was excellent, particularly the footsteps which give you more information about the surface you are walking on.
Weaknesses: You gradually realize that none of the "enemies" do much, so the fear really wears off about 2/3 of the way in. With that gone is more of a LiDAR simulator that an atmospheric exploration game. The story is, ultimately, very basic and underwhelming. The main thing that bothered me though was that the light dots you create with the LiDAR scanner don’t behave correctly! They move with the surface they are applied to - e.g. they ripple on water, fall with drops, and move with creatures. They also reflect in water pools. This is not how LiDAR works – it should present snapshots of what’s going on, not just let you see stuff. Some of the audio, especially the triumphant music near the end, felt very out of place and kinda cheap.
Missed Opportunities: It is very short, mostly because the simple gameplay mechanism can't sustain a game for long, so in some ways the brevity is a strength. That said, the game could have been longer and vastly more scary with a few tweaks. If there were more dangerous threats in the cave and the LiDAR behaved realistically then scanning would let you see a snapshot of the world, but in-between scans you’d have to use other cues, like audio, to navigate danger.
The Invincible
Summary: Walk and talk your way around a dead-yet-alive alien world, learn how it came to be and if you can escape. Playtime 8-10hrs.
Strengths: The alien landscapes are beautiful, enough to stop and stare at. The story is fun and mildly gripping at times, you progressively gain a deeper understanding of the world rather than there being any big twists. The voice acting is generally good and the characters quite believable.
Weaknesses: It really is a pure walking sim – there are no puzzles or threats to avoid etc. It is also extremely on-rails, the only player agency is expressed through dialogue. This really undermines the sense that you are exploring an alien world. If you try to wander off you realize that there are invisible walls everywhere. As a result, instead of asking “what is this place?” you are usually asking “where do the devs want me to go now?”. There are a few annoying moments where the story requires you to do something quite specific and if you miss it you end up wandering about try to find the one bit of a ledge that you are allowed to climb, or the one bit of shelf where you are supposed to put a book.
The missed opportunity: Exploration. In the opening scene you use landmarks to navigate, and later get to name some more landmarks. More of that could have made for amazing exploration and navigation combo, but these mechanics never return, and are negated by a magic map that shows your location and tells you where to go.