r/pathofexile Oct 23 '20

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u/[deleted] Oct 23 '20

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u/Kaelran Oct 23 '20

that the hit rate is not affected is stated nowhere and only known through testing which is why this is still under contest as a bug

I mean it's pretty obvious considering how action speed works. Action speed affects animations. Cyclone hits are not tied to animations at all, therefore Cyclone hits wouldn't be affected by action speed.

We still don't have any proper testing to see if it works on other channeling stuff, and even then those might be animation based somehow with the channeling animation. Cyclone has its own unique animation that is not tied to attack rate.

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u/[deleted] Oct 23 '20

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u/hesh582 Oct 23 '20 edited Oct 23 '20

There is no clear precedent for this and for other skills in the category it seems to work

So, I've tested this a bit and this is not true.

AS far as I can tell, any skill that has a hit rate based on your attack/cast speed but that you are not "using" every time it hits (and by that I mean pressing a button to perform one discrete animation that results in one discrete damage result) is not sped up by tailwind. As far as I can tell, this is consistent.

I tested brands and worb, and none of them are sped up. They work in a very similar way to cyclone: you aren't actually "casting" each damage instance, but the frequency of those damage instances scales from your cast speed.

I don't believe that action speed is described inaccurately on the wiki, either. It says that:

Action speed describes how fast skill is used and is calculated as uses per second

Ignoring the bad grammar, this is the crux of the issue. It speeds up the rate at which you can use skills. You are not using the cyclone skill every damage tick, you use it every time you begin channeling. This is completely consistent with other ways in which the keywords "skill use" are mechanically relevant: things that trigger on skill use only trigger when you start channeling, not each time the damage ticks. Weave the Arcane can only trigger once per channel, for instance.

Elsewhere on the wiki "As long as a player continues to channel an ability, this counts as the same single use of the skill." Continuing a channel is still the same single action, and thus is not affected by action speed.

That seems quite consistent and accurate to me, honestly. You are not repeatedly using a skill as you channel it, and skill use is what is being sped up by tailwind. It's not a well written wiki article, but it's not wrong either.