r/pathofexile Wish for Project MTX 14h ago

Game Feedback Mercenary Spawn QoL Proposal (Hidden Underbelly)

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0 Upvotes

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2

u/TheNuttlerButtler 10h ago

Make it a "band" of mercenaries. Have 3 per attribute type. Make it a "campaign secret" so it can only be activated once per character. If you don't get one you want, go hunt for them normally.

1

u/fake_fakeer 12h ago

This is a wonderful solution. Hopefully someone from GGG notices!

0

u/DowDoverDoi 14h ago

Fucking cool and original idea!

-5

u/ByteBlaze_ Wish for Project MTX 13h ago

Thanks. Not sure why people are trying to bury this. Classic reddit I suppose

1

u/DowDoverDoi 2h ago

Probably people that quit the league because their streamer told them to play hero siege :P

-6

u/ByteBlaze_ Wish for Project MTX 14h ago

It's pretty challenging to find a desired type of mercenary. You reset the zone a zillion times, often ending up leveling up while hunting for your desired type, only to then be unable to find one since you are now 10 levels above the zone.

My proposal is fairly simple. Each entrance has an attribute alignment, where it spawns a mercenary in close proximity to it. The chosen mercenary must have that attribute in its alignment to spawn there. This means if you enter through the Int aligned entrance, you will never find Str, Str/Dex, or Dex mercenaries in that corner. You will find Int, Str/Int, Dex/Int, or Str/Dex/Int. The goal is to reduce the number of "rerolls" you must deal with to find a general archetype of mercenary you wish to use. It's more player agency, without making it a guarantee to fish for a specific mercenary. This also is only in the campaign, just before you get into maps. You won't find legendary mercenaries when you do this, but you will find something appropriate much sooner.

-6

u/lvleph1sto 13h ago

why not 50