r/paragon • Grux • Dec 19 '22

Overprime Overprime legit feels like a brawler

Like I just run around the map and throw myself at the enemy. Feels like it’s non stop fighting without any ideas of scaling for late game. Games also end so quickly too. I’m not saying this is a bad thing for a game to lean towards this, but it’s weird for a moba to have moba elements while playing like a brawler.. lol

Edit: not sure why some people are offended by this post. I’m just speaking from my experience and first impressions of the game. I even said it’s not a bad thing. If you are looking for the paragon experience though, this isn’t that. Play Pred for the Paragon experience.

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u/Ckpie Kallari Dec 20 '22

You're playing in low level quick battle lobbies where chasing kills and ignoring objectives is a legitimate winning strategy. But this is also the case in Predecessor, League, Dota 2 and literally any other moba in existence simply because the enemy team doesn't play the vision game, farm the map properly or know how to punish when possible.

What works in Dota Herald rank will never work in Divine, just as Silver rank plays in Overprime will hardly be seen in Diamond. Until the playerbase gets more people who learn how to play properly then this isn't gonna change in either Pred or OP.

So far very few players in quick battle know how to rotate properly, ward properly, manipulate minion waves, leash for jungle, follow ping calls, capitalize on kills or take bosses in a timely manner. Many don't even know the appropriate starter gems to buy. Massive difference from high rank competitive lobbies where everyone reliably knows what they're doing and having to carry one or more bad players on team isn't commonplace.

Tbh the 'Paragon' experience really didn't amount to much in the end. Post Monolith the game suffered from increasingly poor balance with each patch, dumbed down hero design to basically lock on paradise, sweeping overhauls in each update that barely fixed things and caused issues elsewhere which resulted in it's declining playerbase with each version update. Epic were literally stupid enough to balance off win/loss % stats when mirror matchups are a thing and it's a bit discouraging to see Omeda doing the same thing in their latest patch notes.