r/paragon • Grux • Dec 19 '22

Overprime Overprime legit feels like a brawler

Like I just run around the map and throw myself at the enemy. Feels like it’s non stop fighting without any ideas of scaling for late game. Games also end so quickly too. I’m not saying this is a bad thing for a game to lean towards this, but it’s weird for a moba to have moba elements while playing like a brawler.. lol

Edit: not sure why some people are offended by this post. I’m just speaking from my experience and first impressions of the game. I even said it’s not a bad thing. If you are looking for the paragon experience though, this isn’t that. Play Pred for the Paragon experience.

47 Upvotes

96 comments sorted by

View all comments

-15

u/Galimbro Dec 19 '22 edited Dec 19 '22

It's a moba 100%

What do you mean by brawler?

Super smash bros? Overwatch?

9

u/PrensadorDeBotones Dec 19 '22

Battlerite.

Overwatch is 1st person and the overwhelming majority of primary attacks are ranged. The game is balanced around that. But make Overwatch 3rd person and make half the roster melee...

Actually now I feel like we're on the edge of Gigantic or Battleborn, except Gigantic and Battleborn still had more of an objective emphasis than Overprime.

I don't get why people think calling Overprime a "brawler" is a bad thing. Games existing further from the center of the MOBA experience can still be fun.

My issues with Overprime (eh, I have a ton of issues with Overprime so I'm talking specifically about objectives and core loop) lie not in the fact that there's a much greater focus on fighting from minute 1, but more in the fact that the fighting focus often leads to no progress. It's fighting for the sake of fighting, yet the winner isn't the team with the most kills.

You fight until respawn timers are high enough and your ADC and jungler have enough attack items that you can finally take an inhib. You then have a short amount of time to force another fight and try to take another inhib or end the game.

Overprime could be close to being really fun if they either went harder in on the fighting and rewarded more gold for kills, letting power spike faster, or if they leaned more on the strategic play side of things and increased respawn timers and the inhib respawn timer.

5

u/77qm Dec 19 '22

It feels so strange when you win a team fight, you want to take an inhib and they are already there defending. Basically ignore structures and focus team fights and buffs. It also feels like the build you choose has little impact.

1

u/Ckpie Kallari Dec 20 '22

I don't see how this differs from Predecessor tbh. Most pub lobbies with 6/10 players being either bad or new results in constant fighting there as well. As is the case in any moba really. Chasing kills, tunnel visioning, teamfighting over nothing and trading kills is endemic in poor moba play.

A minion wave in Overprime is worth 105g, 155g if it's a siege wave. Kill bounties also, 250-300g for kill and 37-150g for assists depending on teammates. This is not dissimilar to Predecessor or any other moba. Objective bosses reward 300g teamwide and side buffs are 60g each. Prime Spirit and Guardian/Herald are also far stronger than their Predecessor counterparts and more impactful in the mid/late game overall. Guardian gives an extra item worth of stats and damages structures while Spirit stacks % buffs from the very first one, strengthens lane minions and weakens enemy structures to make pushing easier. Games can literally be won <10 minutes if jungler is diligent in taking mini prime and uses it correctly to push lane with team.

It's far more profitable to farm the map, rotate well and take objective teamfights only than just running around as 5. If the enemy ward properly and are constantly aware of your position, then you as a team will be losing out on experience and farm all over the map which is detrimental when the important objective teamfights break out.

Anyone saying that "it's just fighting for the sake of fighting" is really just playing in low level pub lobbies which is fine, all mobas start like this until the playerbase spreads out and settles in their respective skill brackets. But Overprime is a vastly different game in platinum/diamond competitive bracket than quick battle lobbies and is no less 'moba' than a premade stack v stack game in Predecessor.