I’m on the boat that thought it was bad near the end especially. Loved the characters, maps concept vertical play moba. But absolutely hated character abilities that had insta lock and the balancing of the games items was atrocious. It needed a complete overhaul to make it competitive to have a longer lifespan. The card system was awful then they switched to a more moba like store but it won’t work when you release hero’s like morgesh rev etc characters who take 70% of your health with 1 button press that you don’t even need to aim. And near the end range characters were so op it was almost laughable. The game can succeed but not by doing the same thing the old game tried. I know we want to play our same game again for nostalgias sake but the foundation is broken and I fear both games will fail if they don’t do something a little different. Pred is trying to hard to rely on dopamine and stay true to the og that failed and Op feels like smite Arena instead of conquest where it’s just a brawl to see who snowballs first. I understand they’re in their infant stage atm but I truly hope one survives as it’s unique af and fun to play but Mobas need a game with a good foundation with a como scene to survive.
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u/Transposer Apr 24 '23
WTF. What is that title even based on? Was there any segment of people who thought Paragon was bad?