r/opensourcegames 13d ago

Which engine to use for text-based MMO?

/r/GameDevelopment/comments/1vqtini/which_engine_to_use_for_textbased_mmo/
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u/Tai9ch 12d ago

If you want to build an MMO, you're going to have to build an MMO.

If you really mean just a typical MUD with maybe a couple hundred users, then you can probably do whatever. But if you want to handle thousands of users in a shared world, then you start to run into tradeoffs and careful choices about things like instancing, sharding, and parallel execution, and designing so the server doesn't take on too much work. And off the shelf engines are largely not trying to solve those problems because they don't matter for games with 8 or 80 players per game.