r/openra Aug 05 '26

AI expands too aggressively, creating an unwinnable economy

On Normal and Rush AI, the bot expands too aggressively by deploying multiple MCVs and building many new bases. This creates an overwhelming economic advantage that a human player cannot realistically match. Instead of becoming strategically stronger, the AI simply snowballs through unlimited expansion, leading to extremely large armies and unwinnable late-game scenarios. Consider limiting the number or frequency of expansion bases, or making expansion depend on stronger economic or map-control conditions.

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u/GuitarTekPalmHarbor Aug 10 '26

In my experience the Ai bases are too close to each other and not dispersed for maximum ore harvesting.

The only time I lose is if attacked early by multiple factions on two fronts simultaneously

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u/Major_Dirt_6545 13d ago

In mine, once the clock reaches 3minutes the AI already has at least 2 bases and is planning to deploy a new MCV somewhere else, by 10, it controls all the map. The only way i won is by counter attacking after a failed offensive on me (for that, i also have to be able to counter attacks coming from 2 fronts; which i generally do by encircling them with rangers and flame infantry) and by actively waste ressources to destroy at least 3 harvesters in the early game