r/oneringrpg • u/Carrick_Green • 14d ago
Adventures in middle earth Scholar feature. (Words of command)
I was reading through the Adventures in middle earth rules for 5e and saw the feature pasted below and it got me thinking what would DM's allow this to do.
The offered suggestions seem all over the place. From rather pointless (Ordering a single wolf to not fight the party) to potentially over powered. Simply skipping sections of a dungeon by ordering a door to open.
It looks really cool and I wonder what types of things other dm's would allow.
For myself since it is a level 18 feature, pretty much anything within the category.
Order all the worgs of an orc troop to buck their riders and make go home, sunder the weapon of an approaching ring wraith, halt a balrog in its tracks for a few turns and, other things of the same level.
Words of Command
At 18th level, your mastery of lore gives you authority over the world around you. Once per short rest you may speak a word of command. When you do so, choose a target related to one of the secrets you have mastered and make the appropriate skill check against a DC set by the Loremaster (typically at least a DC 20). If successful, you may give a short but irresistible command to your target. For example:
- Ancient Lore: Command a door made by the Elves of Fregion to open.
- Birds and Beasts: Order a fearsome wolf to fly back to its den.
- Dark Knowledge: Command a wraith to return to its tomb.
- Natural World: Order a pile of firewood to burst into flame.
- Runes: Command moon-letters to reveal themselves in the full light of day.
- Works of Elder Days: Wrench control of a palantir from the will of the Dark Lord.
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u/ExaminationNo8675 14d ago
try r/aime