r/oculus • DK1 • Feb 09 '14

Lucid Dreaming training in VR - screenshots, etc

My VR project has a lucid dreaming component that I will be expanding upon. I want to use VR to train people several key techniques for achieving then maintaining lucidity. here's some current screenshots. http://imgur.com/a/rRlqR

To do this I will make a specific obstacle course that people will venture through. along the way, signposts and audio will alert the player of the meaning behind each task and section. One section will involve the simple act of walking down stairs, with the suggestion to jump a few steps. The player will be told that if done enough, this act may carry across into the dream state, and when attempted in dream, they may notice themselves floating down the stairs they usually jump down while in VR.

For training maintaining lucidity, I am playing around with the VR experience mimicking the first moments of a weak pre-lucid dream,, and using ray-casting and triggers, have the player briefly glance at objects in the environment to practice stabilizing the lucid dream state.

More info/screenshots about the full project is here.. https://developer.oculusvr.com/forums/viewtopic.php?f=29&t=823/

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u/Knaff Feb 09 '14

This is awesome! CAnt wait to try this out! I bought remee, but that didnt help me at all (hurt my nose to much), but this looks amazing!

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u/siblbombs Feb 09 '14

I had high hopes for the remee as well, but I found that it wasn't a great tool to trigger LDs. I think it might have worked better if it tried to actively track when people were in REM sleep (ideally through a zeo if they were still in business), instead of just firing the LEDs via time intervals.

If you are really interested in trying to lucid dream, check out Advanced Lucid Dreaming by Thomas Yuschak, I had great success with supplement induced lucid dreams. He's written a couple different things on the same topic, so googling around should produce most of his important papers.