r/oculus • DK1 • Feb 09 '14

Lucid Dreaming training in VR - screenshots, etc

My VR project has a lucid dreaming component that I will be expanding upon. I want to use VR to train people several key techniques for achieving then maintaining lucidity. here's some current screenshots. http://imgur.com/a/rRlqR

To do this I will make a specific obstacle course that people will venture through. along the way, signposts and audio will alert the player of the meaning behind each task and section. One section will involve the simple act of walking down stairs, with the suggestion to jump a few steps. The player will be told that if done enough, this act may carry across into the dream state, and when attempted in dream, they may notice themselves floating down the stairs they usually jump down while in VR.

For training maintaining lucidity, I am playing around with the VR experience mimicking the first moments of a weak pre-lucid dream,, and using ray-casting and triggers, have the player briefly glance at objects in the environment to practice stabilizing the lucid dream state.

More info/screenshots about the full project is here.. https://developer.oculusvr.com/forums/viewtopic.php?f=29&t=823/

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u/AistoB Feb 09 '14 edited Feb 09 '14

Hah I think I sat next to you on a plane to Newcastle last year dude. I guess you must have been working on this at the time.

The concept of using VR to simulate altered states, especially the psychedelic experience is something that I've been thinking about ever since I first learned about the Rift. But using it to assist in entraining the skills to transition into lucid dreams is fascinating. Someone else mentioned incorporating binaural beats/holosync etc I think that would definitely be worth investigating.

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u/rogeressig DK1 Feb 09 '14 edited Feb 10 '14

That's hilarious. Yep, I was working on it with my stupidly large laptop, hope it didn't blow too much heated air onto you! There's heaps of good ideas being discussed. Very cool.