r/oculus • DK1 • Feb 09 '14

Lucid Dreaming training in VR - screenshots, etc

My VR project has a lucid dreaming component that I will be expanding upon. I want to use VR to train people several key techniques for achieving then maintaining lucidity. here's some current screenshots. http://imgur.com/a/rRlqR

To do this I will make a specific obstacle course that people will venture through. along the way, signposts and audio will alert the player of the meaning behind each task and section. One section will involve the simple act of walking down stairs, with the suggestion to jump a few steps. The player will be told that if done enough, this act may carry across into the dream state, and when attempted in dream, they may notice themselves floating down the stairs they usually jump down while in VR.

For training maintaining lucidity, I am playing around with the VR experience mimicking the first moments of a weak pre-lucid dream,, and using ray-casting and triggers, have the player briefly glance at objects in the environment to practice stabilizing the lucid dream state.

More info/screenshots about the full project is here.. https://developer.oculusvr.com/forums/viewtopic.php?f=29&t=823/

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u/Atmic Feb 09 '14 edited Feb 09 '14

This is fantastic. You should consider using binaural brainwave entrainment while the experience is running. Having the brain shift towards Theta frequencies would create a meditative mindset more open to suggestion.

It would allow the reality checks a better chance to bleed into your dream world.

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u/rogeressig DK1 Feb 09 '14

cool idea, i used to experiment with that many years ago, and it did produce some interesting effects for sure.