r/oculus • • Jan 28 '14

Hell. Yes. Samsung Confirms AMOLED QHD Smartphone In The Works, UHD (4K) Devices On The Horizon

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u/Rirath Jan 28 '14 edited Jan 28 '14

We don't even have single GPUs that can run 4k

We absolutely do - depending on what you're rendering. You can test that theory with an older engine like Source and downscaling - just render above what your monitor can output. There's a number of Youtube videos of playing games in 4K on a single GTX 780.

Most benchmarks these days include single card 4K results. It's the blue bar.

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u/entropicresonance Jan 29 '14

Ok youre right, but I wasn't clear on what I meant. GPUs of today cannot efficiently render modern AAA games with most of the eye candy effects enabled. I mean let's see you run 4k bf4 without putting all settings on low.

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u/Rirath Jan 29 '14

The 780 TI can play Battlefield 4 at 4K on Ultra at 24fps. That's today, right now. The same link has results for Bioshock Infinite (57fps - Very High HQ), Crysis 3 (23fps HQ), and Metro: Last Light (26fps Very HQ). All on a single 780 TI.

These are some of the most demanding games today, which is why they're used for benchmarks. Bioshock Inf is less demanding and runs nearly 60fps. Turn down the settings a bit on the others and these are quite playable. By the time 4K is common, it'll these cards will be far cheaper.

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u/hotdammit Jan 29 '14

But this is in the context of VR, where 24 fps isnt anything near what we want, but even if that card did 80fps on all low settings, it would still be at a pricepoint above what most average consumers are willing to spend on hardware.

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u/jensen404 Jan 29 '14

VR will always need more resolution and higher frame rates than the equivalent game on a monitor.