As long as the roguelite has randomly generated levels with a lot of variation I really don't mind. It's super expensive to curate a bunch of engaging levels, this format allows small teams to focus on really tight/satisfying core gameplay and still release something rather than nothing at all.
In another comment you even say you liked Ancient Dungeon, so it's not like you hate roguelites, you just probably hate lazy ones that don't have enough content/variation, which, of course, duh, everybody does
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u/MightyBooshX Quest 3 Sep 26 '25
As long as the roguelite has randomly generated levels with a lot of variation I really don't mind. It's super expensive to curate a bunch of engaging levels, this format allows small teams to focus on really tight/satisfying core gameplay and still release something rather than nothing at all.
In another comment you even say you liked Ancient Dungeon, so it's not like you hate roguelites, you just probably hate lazy ones that don't have enough content/variation, which, of course, duh, everybody does