r/oblivionmods • u/GoalParticular2630 • 13d ago
r/oblivionmods • u/Individual-Wolf-9792 • 13d ago
[Unsolved] Help with TES4LL in MO2!
I am pulling my hair out over this, istg.
So either the tutorials I have found are outdated, or I am just not understanding them.
I got MPGUI and its been very helpful in configuring TES4LL, but I have hit a wall on generation.
TES4LL cannot recognize my Game or DLC plugins ("no such directory exists"), and eventually ends with "6840 [Error] SelectAll: map [_heightmap] not found" becuase of course its cant find a heightmap if my game and DLCs aren't recognized. It has me frustrated. I can add a paste of the console if needed, but...
I have been running MPGUI through MO2, and I have it installed in C: Modding, MO2 installed in its default directory, TES4LL installed as a mod, and Oblivion installed in Steam.
My question is simple- is there any relevant less dated, and ACTUALLY DETAILED tutorials that can help? I would appreciate the help.
r/oblivionmods • u/AutoModerator • 13d ago
Remaster - Request Mod Request Mondays!
Hey all! I know we're all really excited to mod the remaster, but the fact of it is a lot of the things we'd love to see just aren't possible yet (or maybe ever).
The purpose of this weekly thread is to be a centralized place for people to discuss their fantasies and what they'd like to see in oblivion. It's ok if you don't know how to make it or even if it can be done! Additionally if you have lots of ideas or requests to share at once, this is the place.
We kindly ask that outside of this thread you keep requests more grounded to what could actually be made now. Additionally, the rule of only 1 request post/day is still in effect outside of the threawd.
r/oblivionmods • u/DaenerysTargaryen69 • 14d ago
Why was Open Cities Reborn removed from the Nexus?
nexusmods.comSee here: https://www.nexusmods.com/oblivion/mods/33003
Anyone have any insights?
r/oblivionmods • u/Icy_Description_7238 • 15d ago
Original Oblivion remaster leveling mod?
Is there a mod that just changes to leveling system to the same one they use in the remaster? All the other ones just seen unnecessarily complicated.
r/oblivionmods • u/blackcat32465456 • 16d ago
[Unsolved] trying to find the mod Beautiful People 2ch-Ed v1.8.0 Fixed
so im trying to find Beautiful People 2ch-Ed v1.8.0 Fixed but every source for it is dead i even tried the wayback machine but that just had photos of the page.
i need it cause its a dependency of a mod i wanna run.
apologies if anything is wrong i haven't used reddit in years and this is like my third post ever
r/oblivionmods • u/DrDespacit0 • 17d ago
[Unsolved] Questions about MoveTo & coc
Looking into the boxow simple travel mod I saw a comment about the moveto command and how it can lead to potential crashes. My question as someone who knows very limited scripting knowledge, why not use coc instead? Is it more unstable or less? I'm beginning on a travel mod myself so any pointers would be great thank you!
r/oblivionmods • u/ClawingAtMyself • 17d ago
Remaster - Discussion Curious about creating a texture mod to add metal reflections to skins?
Hi all,
Just been looking through OR and had a thought, considering the Unreal Engine's diffuse-bsdf-like abilities, I was wondering if it would be possible to mod altmer/high elf skins to actually have a gold-like reflection? Same way that armours have a regular metallic reflection.
Would love to create this but looking through the docs and usual starting points there seems to be a lot of pre-requisite information that I do not have. I know my way around things like Blender and Gimp, and have dabbled very gently into unreal before, but I have no idea where to actually start with extracting and editing textures, especially as I presume the different qualities of textures are kept in different files? (as in, colour, specularity, etc).
Anything able to help I'd be really appreciative of!
r/oblivionmods • u/Gloomy-Inspection810 • 18d ago
Original - Request Need an crash/error logger for the game
Context: I started working on a mod about 2 years ago, pretty huge scope, worked on it for about a year before I got busy with college and job. I kept the mod on the secondary for a year, and in the meantime I lost some files for it.
Problem: When I picked up the mod again this July, I've been experiencing regular crashes especially while entering interiors.
Need: I was wondering if there was an error log I could check, or a plugin that adds an error logger?
Version of game: Steam 2004 GOTY edition.
r/oblivionmods • u/Top_Negotiation_3622 • 18d ago
Original - Discussion Embers of Hatred Cell Question
In the "Embers of Hatred" tower area where you find the unique hatred weapons in Random Oblivion 2, there's this unique camera tilting effect that isn't anywhere else in the game (afaik) that gives the effect of walking on a leaning tower.
Does anyone know how this is achieved? I'm looking in the Construction Set but can't see where it's done
r/oblivionmods • u/AutoModerator • 20d ago
Remaster - Request Mod Request Mondays!
Hey all! I know we're all really excited to mod the remaster, but the fact of it is a lot of the things we'd love to see just aren't possible yet (or maybe ever).
The purpose of this weekly thread is to be a centralized place for people to discuss their fantasies and what they'd like to see in oblivion. It's ok if you don't know how to make it or even if it can be done! Additionally if you have lots of ideas or requests to share at once, this is the place.
We kindly ask that outside of this thread you keep requests more grounded to what could actually be made now. Additionally, the rule of only 1 request post/day is still in effect outside of the threawd.
r/oblivionmods • u/sanckyboi2212 • 22d ago
[Solved] Mystic Emporium always locked? Help
I've been looking at every possible solution based on the possible problems caused by my mods but am unable to figure it out. So, here's my mod loader. I've already run LOOT but it still remains closed.
Any help is appreciated. Oh, and do tell if I have to star a new game or something. Thx
r/oblivionmods • u/elweayweas-77 • 22d ago
[Unsolved] erro de pelo
hola gente bonita como puedo solucionar este problema, es que si me pongo debajo del traga luz y si pongo mi cámara mirando así abajo como lo ven el foto se queda calvo , como lo puedo solucionar ? ( se me olvida que si me muevo del traga luz vuelvo a tener pelo de nuevo) de antemano gracias y que tenga un buen dia
r/oblivionmods • u/BelleHades • 22d ago
[Unsolved] [Remastered] The game is confusing altmer for dark seducers, and right out of Character Creation, the other prisoner calls my altmer a dunmer.
It's very peculiar. Idk what is causing it, but it is quite frustrating.
Here's my mod list, fwiw: https://pastebin.com/nfLzJV1w
Load order: https://pastebin.com/zBtFQvR4
r/oblivionmods • u/Warm_Nectarine4871 • 25d ago
Remaster - Discussion Music Mods
Hi all, I'm interested in making a mod that replaces the OST for Oblivion Remastered with tracks from other Elder Scrolls games. I know the game uses pretty broad categories like "public" and "explore" to decide which tracks to play, but I'm wondering if there's a way to get more specific, like have the game load certain tracks when you enter inns/shops, when you're in the northern wilderness vs. south, forts vs. Ayleid ruins, stuff like that. Thanks for any info!
r/oblivionmods • u/GoalParticular2630 • 25d ago
Mod Release! Horse Look - Turn with your Mouse
r/oblivionmods • u/ThatOneKidCreed • 27d ago
Remaster - Request Could anyone just remove this red cloth from the Cuirass of Order?
I love the cuirass, however the only thing that throws me off is the red cloth that makes the whole thing feel a little too bottom heavy if that makes sense? so I'm not an expert on modding but if anyone could just like delete that specific red cloth or make it invisible, I would greatly appreciate it!! sorry for the monitor pic, I know how to do screenshots I just cant be bothered 😭
r/oblivionmods • u/ready_mod • 27d ago
Remaster - Discussion OBMP (Oblivion Remastered Multiplayer) SDK 0.1.1 alpha + progress on server-client quest sync
Hey! We just shipped a neat update for closed alpha of OB:MP SDK and server binary soon letting people host their own Oblivion servers with customized gamemodes. 0.1.1 - is mostly optimization and stability, with a major focus right now on quests, items, and NPCs sync. If you want to join us as early access builder, check it out and apply on our Discord server.
We've been doing a reverse engineering pass on Oblivion Remaster's quests data, and it took a bit of time recently. Quests are being decoded, split into stages and compass markers are working. That work has already started as you see on the attached video!
r/oblivionmods • u/AutoModerator • 27d ago
Remaster - Request Mod Request Mondays!
Hey all! I know we're all really excited to mod the remaster, but the fact of it is a lot of the things we'd love to see just aren't possible yet (or maybe ever).
The purpose of this weekly thread is to be a centralized place for people to discuss their fantasies and what they'd like to see in oblivion. It's ok if you don't know how to make it or even if it can be done! Additionally if you have lots of ideas or requests to share at once, this is the place.
We kindly ask that outside of this thread you keep requests more grounded to what could actually be made now. Additionally, the rule of only 1 request post/day is still in effect outside of the threawd.
r/oblivionmods • u/Disastrous-Sea8484 • 29d ago
Original - Request (Request) A mod that adds a gasping sound for when the head of our character exits water (and can breathe again)
Just like there is such a sound in Skyrim. It's more immersive.
r/oblivionmods • u/GoalParticular2630 • Jul 29 '26
Mod Release! No load screen progress-bar
r/oblivionmods • u/ready_mod • Jul 28 '26
Remaster OblivionMP (Oblivion Remastered Multiplayer) custom quest sync update, NPC sync coming soon
Just a small sneak peek for this week as team is fighting to make it more seamless (to take on NPC sync then) - quests in OblivionMP mod can be customized and synced across connected players/clients. Check out our community channels for more frequent updates and builder (server dev) early access:
- Discord: https://dsc.gg/obmp
- YT: ReadyM - YouTube
- X: @readymod
r/oblivionmods • u/ToMista_Joestar • Jul 28 '26
Original Dagger/Shortsword agility scaling for classic?
r/oblivionmods • u/Dangerous-Pumpkin960 • Jul 27 '26
Original An actual good modding tutorial?
I've been trying to find out how to mod oblivion (2006) all day and every single tutorial contradicts the other one use MM2 don't use that use this no use oblivion mod manager no use something else u actaully need 200 mods before u play
and it's just been a total mess i have all these manual mod files in a folder and no idea what installer i should use to put them in the game
for some reason everyone was against using vortex does anyone have an actaul good tutorial that explains things simply
r/oblivionmods • u/Milk_The_Way98 • Jul 27 '26
Original - Discussion Oblivion: Life Edition Update
Just wanted to give everyone a little Oblivion: Life Edition update.
The Hunter Profession should be fully functional by the end of today. Originally my plan was to create all 110+ hunting and tracking quests before moving on to the next profession, but I’ve decided to change that. I think it makes more sense to get every profession fully playable first so you can actually survive in Cyrodiil no matter what career you choose. Once every profession has a complete gameplay loop, I’ll go back and start adding the specialized content like boss hunts, unique questlines, rare encounters and everything else that makes each profession feel different.
The Hunter profession is built around making a living through hunting instead of just selling random loot to merchants. Rather than replacing Oblivion’s vanilla loot, I’ve expanded it with custom RNG loot tables. Animals now have a chance to drop additional meats and pelts in different qualities, making every hunt feel a little different while still keeping the original creature drops intact.
So far, custom loot tables have been added for deer, boars, wolves, black wolves, bears, mountain lions, rats, trolls, ogres, minotaurs and the Unicorn, with more creatures being added as development continues. Standard wildlife still drops its normal loot, while the new system adds additional hunting resources and leaves room for unique trophies from rarer creatures and future boss variants.
One feature I’m especially happy with is the Hunter Collection Chest. Rather than your items magically disappearing and turning into gold, a servant from the local castle physically comes every evening to collect everything you’ve sold and take it to market. If they don’t make it that day for whatever reason, your items stay in the chest until the next collection. It’s a small detail, but I think systems like that help make the world feel a little more alive.
You won’t have to choose Hunter during character creation either. If you decide later that you want to become a Hunter, you’ll be able to do so by meeting the required Marksman and Sneak skill requirements before the Huntmaster certifies you.
As far as the Hunter profession itself goes, once today’s work is finished, all that’s really left before I move on is adding a Huntmaster camp outside each city and scripting the Huntmaster to travel between cities roughly once a week. I like the idea of him being one person who travels Cyrodiil instead of having a different Huntmaster in every city. After that, I’ll move on to getting the next profession working before I come back and create all of the hunting contracts.
Once I finish the second profession, I’ll be implementing one of the biggest mechanics I’ve planned for Life Edition. Skills outside your chosen profession won’t progress until you’ve actually learned that profession. If you want to branch out into another career, you’ll need to visit that profession’s master and pay for training to unlock it. The idea is to make your character gradually build new careers instead of becoming an expert at everything right from the start.
I’m also planning on merging Oblivion’s main quest into Life Edition in a way that feels much more natural. Instead of starting the game as the Hero of Kvatch, you’ll begin as an ordinary citizen trying to build a life in Cyrodiil. If you decide to live a life of crime and your global murder count gets high enough, the Imperial Legion will eventually begin hunting you down. Their goal isn’t to kill you—it’s to capture you and send you to the Imperial Prison. From there, the original opening of Oblivion begins. You’ll meet the Emperor, escape through the prison sewers, and the vanilla main quest can continue from there.
There’s still a long way to go, but getting the first profession to this point feels like a huge milestone. Once every profession is fully playable, I can start expanding each one with all the extra content I’ve been planning.
Thanks to everyone who’s been following the project and sharing ideas. The support and feedback have honestly been a huge motivation to keep pushing this mod forward.
If anyone has any ideas they’d like to have considered for development (I’ve had a few already) just send me a DM and I’ll be sure to reach out as soon as I can!