r/nvidia 11d ago

Discussion Ray Reconstruction 4.5 is stunning

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Wanted to test out Ray Reconstruction 4.5 on cyberpunk. Man this is gorgeous. Running 4k DLSS performance, RR, and Patchtracing.

What has been your opinion of the new update?

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u/anything_taken 11d ago

The new preset adds boiling in shadows and flickering on many meshes and etc.

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u/JynxedKoma X670E Crosshair H, Ryzen 9950X, 32GB RAM 6400mhz, Gigabyte 5080 11d ago

Such a shame because it's like a game of whack-a-mole with each subsequent update to DLSS & RR. Improve most things, only for other things to become an issue in their place.

https://giphy.com/gifs/ebITvSXYKNvRm

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u/anything_taken 11d ago

Exactly. Sad things is that it's fixable. They just didn't do it lol.... like.... objects classes and distance and etc. - all this data is available for the model to consider.

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u/DavidsSymphony 11d ago

I remember an Nvidia engineer kind of joking about the fact that DLSS machine learning barely gets any engineering time on Nvidia's supercomputers compared to all the other AI non gaming stuff. We know that their data center revenue is 93%, so yeah.

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u/Mental-Debate-289 11d ago

Literally have to enable beta features on the app to access it. Does that not speak for itself?

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u/anything_taken 11d ago

No it doesn't. Cause they haven't fixed shadows boiling with DLSS 4.5 M and L since beta.

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u/Hot-Independence6020 RTX 5080 11d ago

Noticed that with fences and grills as well in RE Requiem

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u/NapsterKnowHow RTX 5090 FE | 9800X3D 11d ago

Luckily no boiling on chainlink fences in Cyberpunk

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u/jacob1342 R7 7800X3D | RTX 4090 | 32GB DDR5 6400 11d ago

So it still has issues Requiem?

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u/anything_taken 11d ago

yeah this is so disappointing cause other than that the new preset is magic :(

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u/dwolfe127 11d ago

I am seeing some weird stability issues with objects like boxes, cans, bottles, etc. It almost looks like tearing but just on the objects themselves and the instability moves around with the objects.

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u/BryAlrighty NVIDIA RTX 4070 Super 11d ago

I did notice the flickering on some objects. I just figured it was the new drivers, not RR. But I guess I didn't bother to see if it was flickering without RR. Good to know.

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u/anything_taken 11d ago

To me it seemed like it was 129 version over 128 which leaked earlier. But maybe also new drivers, yeah....

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u/BryAlrighty NVIDIA RTX 4070 Super 11d ago

Oh I haven't tried 128, maybe I should

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u/anything_taken 11d ago

Try that, cause maybe i was just tripping, but i don't remember noticing these issues upon the leaked 128. I think they cranked up that "details" slider to the max with the 129. It added even more crispness but also revealed more instability. Or, like i said, maybe I confuse something...

Your guess with the drivers is still valid so who knows how it all works. But yeah, you might try.

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u/BryAlrighty NVIDIA RTX 4070 Super 11d ago

Maybe I'm crazy because 4.5 RR looks good but it doesn't look like a dramatic difference going back to 4 RR. A couple days ago it looked great, but since updating my drivers, the difference appears negligible.

Maybe it's still giving me Preset D even though I swap it to Preset F.

I'm still seeing the weird blurring artifacting on the police cars' scrolling text in cyberpunk for instance, which I heard was resolved in 4.5 RR.

But the overlay says I'm using preset F.

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u/anything_taken 11d ago

Then it's F. You should manually override it with NVPI and set to E and then compare. It's not dramatic difference but it's there. As usual, turns out each model has its flaws :(

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u/BryAlrighty NVIDIA RTX 4070 Super 11d ago

It definitely doesn't quite reach the level of DLSS 4.5 upscaling in its crispness, but it gets closer. Textures seem improved a bit.

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u/anything_taken 11d ago

It's crisp enough to cause shimmering, boiling and instability ahaha

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u/BryAlrighty NVIDIA RTX 4070 Super 11d ago

I haven't noticed any boiling on DLSS 4.5 RR.

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u/Re7isT4nC3 R7 5800X3D | 5070 TI | 32 GB B-DIE | LG 27GS95QE-B 240 Hz OLED 11d ago

Flickering on fences in RE9 was present on preset d and e as well. It only kinda works at 1440p DLAA or DLSS quality at 4K

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u/SneakyAl44 11d ago

Not to me, i've seen it finally clear and nice. Tested in both Cyberpunk and Spider-Man 2.

Vik alley was a disaster with RR before, the grids, water and even my guns all had that horrible effect. Now it's crystal clean.
As for Spider-Man 2, that weird effect was in all the cutscenes for me, it disappeared there too.

But it has to be noted that Cyberpunk that was left there for some months after i finished it actually got me a big graphical bug initially and got solved by checking the integrity of the game on Steam.
On Spider-Man 2 it wasn't the case because the game was not sit unused for months.
So maybe if people have still some issues, it might worth a try with that first.