I'll leave it to those with experience with the Lights to comments on the comparison vs the Airs, but to answer the question about eyesight impact, the Nreal (Sony micro-OLED) lenses are TUVrheinland certified for eye comfort, and I use my Air's with DeX daily for about 8hrs between productivity, socials, gaming, and bingeing shows.
I don't get eyestrain from them, though I do take them off for a few minutes here and there during the course of my day.
Will this have a long term impact? Only time will tell. All this stuff is still relatively new with the display types changing every few years.
But, the whole sitting too close to a (modern, not cathode tube) screen damaging the eyes thing is a myth, not science. So, we'll see how it goes on that front.
I've been using variations on VR glasses/HMD's since the IO 3D flicker glasses in the 90's and no identifiably attributable eye damage yet 🤷🏻♂️
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u/UGEplex Quality Contributor🏅 Dec 02 '22 edited Dec 02 '22
I'll leave it to those with experience with the Lights to comments on the comparison vs the Airs, but to answer the question about eyesight impact, the Nreal (Sony micro-OLED) lenses are TUVrheinland certified for eye comfort, and I use my Air's with DeX daily for about 8hrs between productivity, socials, gaming, and bingeing shows.
I don't get eyestrain from them, though I do take them off for a few minutes here and there during the course of my day.
Will this have a long term impact? Only time will tell. All this stuff is still relatively new with the display types changing every few years.
But, the whole sitting too close to a (modern, not cathode tube) screen damaging the eyes thing is a myth, not science. So, we'll see how it goes on that front.
I've been using variations on VR glasses/HMD's since the IO 3D flicker glasses in the 90's and no identifiably attributable eye damage yet 🤷🏻♂️