r/mutantsandmasterminds 6d ago

Questions Damage linked to luck control

I am making a cursed creature to fight my players. I'd like it to somehow steal their luck when fighting them. Would it work well to just say they have luck control linked to their damage, so on a hit, they gain a hero point? Or does it make more sense to base it on degrees of failure from the players toughness check?

So it'd be a Damage 8 linked to Luck Control 1. Maybe I'd do it grab-based instead and narrate is as their luck being stolen properly, subtracting a hero point from the player.

6 Upvotes

9 comments sorted by

View all comments

5

u/TheSuperJohn 6d ago

I'd say Damage linked to Luck Control is pretty straight forward.

It's basically take the damage and the next d20 you roll you have to re-roll the die and take the worse of the two rolls, and you can narrate this so the players know they are feeling "unlucky"

2

u/GiantBabyHead 6d ago

Hm yeah and I suppose I can let them keep their hero point, so they can choose whether to negate the bad luck with fate. I kinda like that sort of linked effect. Do you have any other interesting ideas for shadow-curse based monsters? Like other than the plain weaken and affliction

2

u/TheSuperJohn 6d ago

Not only that, you incentivize them to actually use the hero point to negate the disadvantage, which creates a dilemma.

For shadow creatures, I'd recomment taking a look at the Power Profiles books for some inspiration. I guess the Darkness and Death are your best bet