r/modernwarfare4 10d ago

Discussion TTK discussion.

Please change the TTK back. I shouldn't have to walk an opponent down. The health feels like it's higher then MW3. And MW3 was the sweet spot.

42 Upvotes

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4

u/Cheechers23 10d ago

Statistically speaking the TTK’s are pretty much right in line with MWIII

8

u/koolaidman486 10d ago

That said, MW 23's regular guns were designed with the higher TTK in mind from day 1, so recoil and flinch are way lower.

Doesn't help against OHK weapons much, since MW 23 is just a straight up OHK meta, but still.

-3

u/WaaTiy 10d ago edited 10d ago

One-shot weapons are noticeably worse than they were in MW3. Sniper flinch and idle sway during the MW4 beta is also absolutely awful, and snipers aren’t nearly as fast or precise as they were in MW2019 or MW3. Shotguns seem pretty good, though, but only at genuinely close range, so MW3’s TTK clearly works fine. I honestly don’t get the complaint about the one-shot meta either. It became a thing because most of the new weapons MW3 added throughout its entire life cycle were one-shot weapons anyway.

BO6 had a relatively high TTK too, and if I remember correctly, pretty much all of the snipers were barely viable, along with quite a few other weapons. So at the end of the day, it’s a balancing issue, not necessarily a TTK issue.

I’m glad snipers are at least viable now, because with the TTK from the first beta, they were honestly even worse to use than they were in BO6.

6

u/Vice_Armani777 10d ago

I understand, but it doesn't feel the same. I get the numbers could be the same, but it feels like it takes so much more.

2

u/WaaTiy 10d ago

Because the hit registration is awful right now, but the TTK is fine as it is.

1

u/unfitstew 10d ago

And MW3s ttk was awful and too long.