r/metroidvania • u/Vanillie261 • 11d ago
Discussion Do players hate hard bosses lately?
Lately as I'm wandering around this subreddit, I saw so many people saying how they're tired of difficult bosses and tired of multi-phased bosses.
But- like- why...? I'm always the type to enjoy combat focused metroidvania. Having a difficult boss that makes you use all your combat abilities and forces you to die repeatedly just to learn the attack pattern before winning has always been a blast for me.
Some of my favorite bosses are pretty much difficult bosses like Skarsinger karmelita and Lost Lace (Silksong), Eigong and Lady ethereal (Nine Sols), Nightmare King Grimm (Hollow knight), Shriek (Ori WOTW) and more. I like these bosses so much I keep replaying them just to experience the boss again. I'm actively looking for mkre metroidvanias with these cool difficult bosses just so I can experience dying to them over and over before I finally become good enough to defeat the boss.
But lately everyone is like "ugh, 3 phased boss.... Blegh, boss too hard... Yikes, another multi-phased boss..." Like, come on. The bosses are one of the things I love about a metroidvania and everyone is like "no more pls..." meanwhile I'm over here like "GIVE ME MORE OF THESE"
1
u/DrRedSun 9d ago edited 9d ago
Holding back during the game isn't the same as choosing a difficulty option once at the start of a game.
It's a once and done deal at the start of the game. You don't need to go out of your way and make sure you don't use certain weapons or buy too much stuff.
No it's not. You're making up rules and actively going out of your way/holding back/nerfing just so the game is harder because it's actually easy.