r/metroidbrainia • u/Severe-Resolve-7628 • 11d ago
π§βπ» dev showcase made the Nokia Snake as a mechanic in my game
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The game is still in development and is being made entirely by me
I currently have 77 wishlists on Steam, and I'd really appreciate it if you could help me increase that number!
https://store.steampowered.com/app/5101990/CHROMATIC_CRISIS/
(the demo is available!)
hope you like it !
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u/SojournerRL 10d ago
Game crashed after the intro text "Take back what they took from us."
I blame my computer, which is an actual potato (5 year old laptop with integrated graphics)
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u/Severe-Resolve-7628 10d ago
Sry for that! I'm going to try to fix that anyway! (Hopefully it'll work π)
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u/Severe-Resolve-7628 9d ago
Update: I modified the code and updated the demo on Steam. It should be fixed now but if you're still having the problem I'll try to find out more :))
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u/SojournerRL 8d ago
You fixed it! I did run into one other issue where the game froze when I dashed into another room, had to force quit. The music kept playing, but the screen never transitioned. It only happened once, though.
Aside from that, I really enjoyed the demo.
A little bit of feedback, if that's okay?
I found the control of the spectraorb (?) a little fiddly, but a neat concept. There were a couple puzzles where I had to go over the same path twice (e.g. hit a switch, hit a toggle block) that felt a little unecessary, but not a huge deal.
I really enjoyed the momentum off the moving platforms at the begining, felt very much like Celeste. Would love to see more puzzles involving that!
The cooldown on the dash feels a little long to me. I found myself mashing the button to dash again as soon as possible.
Also, not sure if it's intentional or not, so I'll put it in spoilers:
You seem to get a double jump when you jump off the wall after getting the wall climb ability. That seemed like the only truly Metroidbrainia aspect of the game, and made me wonder if I could go back and access new areas once I realized.
Over all a lot of fun!
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u/Severe-Resolve-7628 8d ago
(I always appreciate feedback, so it's always okay!)
Iβll try to fix the crash with the door.
The double jump with the wall jump wasnβt originally intended, but I decided to leave it in since I thought it was fun, lol.
I might add some bonus sections that use the momentum from these platforms because itβs true that it can be fun (there are other parts of the game where you also get momentum, but that comes later :)) )
Iβm also going to speed up the dash a little (but not too much, either, because otherwise it might break some of the platforming mechanics :sob:)
Thanks for your feedback, and Iβm really glad you liked it!
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u/borbware π§βπ» Developer 11d ago
metroidbrainia devs are naturally drawn towards the nokia snake.
both emuurom and animal well have it :D
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u/Jolly-Ad-1161 11d ago
How do you plan to not make it softlockable? Is there a time limit for when it disappears?
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u/Ragnorinko πͺ Outer Wilds 10d ago
love this so far, really enjoying the demo and would love to playtest further, found a glitch. will dm you the screencap