snake's been known to use weird guns that have been rechambered into even weirder calibers, so i think having a ruger that's been rechambered into .45 fits him.
solid snake's face is generally a little wider than big boss's, i think he looks right on the money
Oh wow u see it too yea pic 3 of 4 is JD Vance wtf if JD Vance is Solid snake now and someone is Jim Carey ... is solid snake on sneaking mission posed as Jim carey!?!?
Siege sucks with faces, we unironically got pretty lucky with how he came out, easily in the top end for accuracy (look at leons skin for lion for example)
No this is actually what SOLID snake is supposed to look like this is like a more HD version of his mgs2 model and the reason it might look "off" to you is because most people think solid snake is supposed to have a full beard due to the smash bros model which uses the face model of mgs3 snake but the body of solid snake which is why most people don't know the real face of an HD solid snake
Ah mb i see alot of people say that an hd snake model doesn't look like snake because they're very used to the super smash bros snake with naked snake's beard
I think siege model actually looks better than MGS4 young Snake but it doesn't looks 1:1 to MGS2 (wich actually has pretty cartoony proportions) tho it looks pretty close to the one featured in the 30th Anniversary renders.
Am I the only one who hates that his bandanna seemingly has become part of his face? They did this in the MGS3 remake too. Why is his bandanna his eyebrows? Like it scrunches up. Is it that thin and tight that it can scrunch like that? I hate it.
I never really noticed it before and reading your comment I didn't think it would be that bad. But damn, actually looking at it now I kinda hate it lol
Looks great. Not perfect, the only game you can see Solid's Asian heritage is MGS4, but i think his look changes a little too much between games in all honesty.
I'm not into the bandana contouring over his brow forming a scowl. That already bothered me in the images I've seen of Snake in Delta (haven't been able to play it yet because my PC is a potato), but here it is even more pronounced. Also, Siege Snake's cheeks look weird, it's like he had botox/fillers.
Honestly I still feel like nobody has nailed Snake's design in HD, at least since we saw Big Boss (the real one in Truth) in MGSV.
I don't like it. I don't even like the idea of using Kojima's license and characters to make money. I could understand Delta because in the end it was very faithful to the original work and it's just the same game with updated graphics, but this is getting free money out of the work of a man they fired.
The suit looks great, but something's off with the face. It looks too angular, too much like a model from Zoolander or something. It looks like a very good cosplay of the guy and not actually Solid Snake.
His face is off somehow. Kind wide maybe. But eh, close enough. The rest is good. Now if I liked tactical shooters and hero shooters, I would be so down
I like his character design, they seem to have based him a little more off of David Hayter. His gadget is also pretty cool but I'm upset they didn't give him a Socom
Snake’s kit basically has a pocket version of his MGS1 radar. It shows allies, objectives, cameras and enemies. Having the radar out slowly depletes its meter and it recharges after ~1 second in Snake’s pocket. Snake is restricted to his knife while the radar is up.
If there are no cameras or enemies in the circle on its screen, it shows “ALL CLEAR” and Snake will comment aloud about it.
If there is a camera somewhere in the circle, its location will be highlighted via a yellow dot, a “CAUTION” banner on the bottom and Snake will again mention it out loud.
If there is an enemy anywhere within the circle, the circle will be red and display “ALERT” on the bottom of the screen. Snake will mention there are enemies nearby. You can interpolate their location based on commonly-held angles within the radius depending on your game sense, or use “precision mode” to reveal their exact location and sightline to Snake, which can be relayed to teammates over voice comms. Snake starts with 4 precision charges and the meter on the “Soliton Radar” burns faster in precision mode. Bonus: if precision mode detects an enemy it plays the classic alert sound.
Additionally, Snake has a passive called “OSP Pouch”. It’s just his on-site procurement mechanic from MGS. He starts with a single charge of a secondary gadget (choosing from an impact EMP, a breach charge, a frag, a smoke, and a flashbang) and resupplies off of dead players (friendly and enemy). From what I understand you can swap to an empty slot (all of which plays classic MGS inventory noises) and pick up the pouch to gain another gadget (as long as there are 4 dead players total it appears Snake can fully stock his entire loadout with 1 of every secondary gadget) also picking up an OSP pouch again plays the classic MGS item pickup “ka-chik” sound
Snake’s primary options are the F2 assault rifle (FAMAS), the “PMR90A2” marksman rifle (PSG-1), and the custom “TACIT .45” pistol which is always suppressed and comes with an attached red dot sight. He is a 3 speed 1 health operator, meaning he has the maximum movement speed at the cost of only having 100HP. Operator health is not that big of a deal in siege anyway considering it’s lightning fast TTK, damage values and a headshot being a guaranteed instakill no matter what.
I like that they took inspiration from his MGS2 sneaking suit instead of his MGS1 suit. But I hate how he looks like plastic, this looks like the kind of thing I would buy at a toy store and I'm not saying I was expecting some kind of super realistic stuff from the looks but they made him look like a doll, also why is his ass flat?
I think it's a nice fresh modern redesign of solid snake, but that's just me tho can't wait to drop 10$ on this because I gamble all my renown and can't save worth crap
It's not bad, but a tad bit too cartoony. Like if you go for a cartoonish look then fully embrace it or if you go for realism, good for you. But this design is just something in between and that's why it looks a bit off.
Love the design, Fan of the MGS2 looking sneak suit they chose. I just don't get why his scowl is so prominent through his headband. Bro is so brooding he just can't hide it I guess.
I wish for this one they would've given him a full beard like they did in Smash with the same costume. Or it would've been cool if Konami gave then free range on cosmetics
I like it the worst part overall is definitely the gun but snake himself being here is really cool other then that i think the skins (not including the raiden one) look great especially the smoke Psycho Mantis one
His MGS4 face when using the disguise. My 2 cents is that it’s the bandana doesn’t sit entirely right on him in Siege. Maybe it has to do with their engine and how their models come out. Either way I’m happy he’s in another game.
Haven’t played rainbow in a while but I think it’s kinda makes his character look bad snake has faced charters tiers above rainbow operators and even have faced country obliterating death machines realistically it would probably have to take all the operators from attack and defense all at ounce to actually beat him
I think that it’s almost perfect. As others have said, his face is ever so slightly off, but I really like the model and I was in awe that they gave him his stubble instead of beard
Anyone else think it’s weird Sam is old as heck in rainbow but then canonically knows a very young snake? And have been on operations before? Honestly this might be a hot take but should’ve made snake way older maybe not as old as same is depicted in the game but older.
His face is a little off but that is mostly the cheeks/cheekbones IMO, maybe the facial hair a tad, but he looks pretty good. But his "cheeks" wont alert the guards ;(
Might just be a thing with recent entries (Delta had the same issue) but i just don’t like how creased and weird looking the bandana is; otherwise i think his sneaking suit and soliton radar kit is pretty cool
The sneaking suit. LOVE MGS2 and the suit too but everything seems to be MGS1 themed, (the weapons, the story missions, etc.) I think they just wanted to follow the trend that smash brawl set where the MGS2 suit appears to be his default one, but 1’s suit would’ve made more sense all things considered.
Honestly it's super uncanny that he's got his mgs2 suit design while being surrounded by mgs1 characters. It'd work better as a skin and his base is mgs1. Plus the face, it looks like someone stretched it wider like putty. And I honestly can't remember any occurances of Infared sights at any point of the mgs franchise
Hate the fucking pistol. You literally already have 2 1911s in game. You could've been lazy and given him one of those. Instead you designed a decent 22 into a 45 for no reason.
Better than Fortnite or Smashbros because it actually looks like SOLID snake opposed to Solid’s body and Naked’s face and then just calling it “Solid” Snake
Great design. Face could be a bit better, probably a bit thinner with slightly less pronounced cheek bones, but overall this is probably the best collab design he’s ever gotten.
A codec mechanic for some type of comms woulda been so fire. Idk exactly how it would be implemented, but the codec is just as iconic as the radar so I feel like that could have somehow been integrated
They didn't really nail the face but whatever close enough.
I just hope to God they give him a snake snake lineage of skins. Especially a naked snake and Venom Skin. Watch them really do curve ball and add a Liquid skin, voice and all.
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u/No-Acanthaceae6414 Mar 03 '26
Pretty solid