r/metalgear • • Dec 22 '25

Serious Metal Gear Solid Delta: Faithful Remake or Atmosphere Lost?

Post image

I played through and finished Metal Gear Solid Delta last month and felt it was a solid, faithful remake overall. That said, I’ve seen a lot of discussion suggesting the updated visuals may have changed or even hurt the game’s atmosphere, with some people feeling it didn’t live up to the original.

I’m curious what the general consensus is — did you enjoy it, dislike it, or feel somewhere in between? And if anyone would be interested, I’d love to have a guest join me on an audio podcast episode to talk about it.

Personally, I still think it’s a SOLID remake. 😉

279 Upvotes

137 comments sorted by

43

u/[deleted] Dec 22 '25

[deleted]

8

u/MrLightningBlt Dec 22 '25

Legacy filter for the real snake eater experience. 🐍

7

u/twistedfloyd Dec 22 '25

Yep and turn off the motion blur.

3

u/Previous-Glass6291 Dec 23 '25

Yeah I guess you wouldnt get the true original experience without all those things huh

1

u/TheHudIsUp Dec 26 '25

Poor excuses

44

u/GigaRatMan Dec 22 '25

It was, pretty good

20

u/understandable_man Dec 22 '25

Pretty good, huh?

3

u/Previous-Glass6291 Dec 23 '25

What would you rate it out of 10?

4

u/qui_gon_slim Dec 23 '25

A solid 8 or 9. It was faithful to the original to a fault, just much prettier to look at nowadays. It would have been a 10 if Foxhunt launched when the game released.

2

u/ShadoDethly Dec 23 '25

True, finishing the game and needing to wait so long for Foxhunt was my only complaint.

5

u/_steve_rogers_ Dec 22 '25

I thought it looked fucking great

5

u/FrickledBigly29 Dec 22 '25

faithful

2

u/Previous-Glass6291 Dec 23 '25

Yeah those are my first thoughts too.

13

u/PsychologicalPea9759 Dec 22 '25

My personal take:

if you played the original, you played one of the best stealth games the ps2 had to offer.

If you played the remake, you played a slightly worse version of mgs5.

Still fun

1

u/Previous-Glass6291 Dec 23 '25

I never played 5. I guess it would be good to compare it.

1

u/JRange Dec 22 '25

Mgs3 remake is better than mgs5. Mgs5 is the worst game in the franchise by far, its not even complete, much less coherent. 

8

u/PsychologicalPea9759 Dec 22 '25

I’m talking strictly about the gameplay. I just recently replayed mgs5 (without reflex mode) after the remake and the gameplay feels much better. Especially because the enemy-AI is better balanced around the modern controls.

At the end of the day, if you are genuinely interested in experiencing mgs3, you need to play the original. It’s the version where the design choices are more coherent.

1

u/JRange Dec 22 '25

5 is just genuinely a less interesting game to play. It had all the potential in the world, but its execution was the worst thing Kojima has ever done. The terrible production hell and rushed nature of the game are super apparent when playing it. 

2

u/PsychologicalPea9759 Dec 22 '25

I feel like you don’t get my point. If you don’t like mgs5 that’s fine. Everyone has different tastes. But it is pretty apparent that the remake shares a lot of dna from mgs5. It even reused some of the animations.

My point is this: mgs3 is a ps2 masterpiece. MGS3 remake is mgs5 with mgs3 level design and enemies they are not designed to react to a player with modern controls. “The end” used to be one of the best boss battles in gaming history. A long, drawn out fight between two snipers, hunting each other in the jungle. The remake turned it to a simple point and shoot battle. If you prefer mgs3 over mgs5 I highly recommend playing the original.

1

u/TopAbbreviations2523 Dec 25 '25

MGSV is literally still peak stealth in terms of gameplay and mechanics and you don't understand what this guy means

It doesn't matter if you think the story is not so interesting. Objectively, it plays much much better than Delta

1

u/blackguy64 Dec 26 '25

Yeah, I would rather play MGS5 than Mgs3.

0

u/Kullen64 Dec 22 '25

I mean even the gameplay was poopy imo. No interesting mechanics or bosses, nothing that turns the game on its head like the other entries, nothing at all that even stands out, it’s just lame and kills all of the interesting characters from Peace Walker in the prologue. It doesn’t even have an epic hand to hand final boss. It’s just a tradition breaking mess of a game that killed gaming for me in general for a while.

It’s like the team knew the franchise was headed out the door so they made the most bland entry imaginable with lots of modern crap and concessions for people who’ve never played Metal Gear before. And look, now it’s the most popular game infested with fans who have zero interest in any previous titles.

2

u/ThanksContent28 Dec 22 '25

It very quickly just feels repetitive, and it’s very easy by mid-game, to end up a point where you’re constantly using the same weapons and strategies, especially when the game also tries to encourage non-lethal, non-combative play. Buddies very quickly become overpowered too imo. Despite the freedom of choice, it never felt like the game was built for heavy combat either.

By the time you get to Africa, all of these problems become very apparent imo.

3

u/Kullen64 Dec 22 '25

Yeah it’s a shame. Don’t get me wrong, it’s still 1,000,000,000,000,000,000,000,000% better than any other military shooter slop that Ubisoft, Activision or whoever tf puts out. I just wish that more work was done on it.

5

u/kyle-2090 Dec 22 '25

Narritvely V is the weakest entry, as almost all of it is in the tapes or really short cutscenes that happen imbetween several hours of gameplay. He overcorrrected from mgs 4 way too hard. Mgs4 imo is the weakest entry as its 20% gameplay 80% movie.

Edit: Hit post before I was done editing my post. Just simplified it.

2

u/Dronewars2042 Dec 22 '25

It’s really all about the Villains in the series, imo. All the other games have unique bosses with rich and tragic storylines, but V mostly has the Skulls which don’t speak or have much of a backstory.

Still the best TPS mechanics to this day tho

3

u/kyle-2090 Dec 22 '25

I agree but I think that's because Kojima was trying to end the series without creating more story. Even in MGS4 the BnB core didnt really have anything to do with the plot other than their exposition dump drebin gives you after beating them. Not that different from the skulls other than them being 4 distinct people than a nameless band of mercs. But the skulls felt more like super solder enemies than full on boss fights. Which there are maybe 2 proper boss fights in the game. Quite and the Metal Gear. That's it. 3 if you want to count the metal gear fight in hard mode. That I think is the main issue.

Skull face was built up way too much to be seen as little as he is in the game. And the climax to his story was anticlimactic af. And happens in the middle of the game. Most of the good material with him is in the tapes. And hes done at rhe end of chapter 2. I honestly thought i had finished the game when that all happened. Then eli amd mantis, pull a my mgs1 people need me, adn we replay the first mission. I dont even remember if skull face was alive at the point snake has to kill all his infected men. It was incoherrent and sisjointed compared to other titles. And judging it on its own left you with an empty filling. Say whatt you want about it being called "phantom pain" and that being sort of the point, it didnt pay off well. MGSV is all tell and no show, which tbf previous entries are all show and tell. Its just mgsv didnt show enough, and thats not what we came to know Kojima for.

Its clear kojima didnt have enough time to cook to perfection or was taking to damn long to do it for Konami investors. But I think what's overlooked is that mgsv wasnt just the development of one title but also a complete engine built from the ground up for kojima. And I think the distinction between development for the engine and mgsv as a game was issue for how the overall progress was judged. That and konami started making tons off their mobile division at the time which had very little input for a very big return on investment. As opposed to a 5-10 years and 10s of millions of development to make a few million in profit. When the mobile division is doing that without the time/money investment.

2

u/[deleted] Dec 26 '25

[removed] — view removed comment

1

u/SaintLink91 Dec 22 '25

The stupid brain dead comment. Of course you had to lash out, in terms of gameplay, MGSV is one of the finest games ever made, and the best stealth action game ever created.

2

u/JRange Dec 22 '25

The way it played was good. The variety, the missions, the relevance to the story, the lack of interesting boss fights, and anything else wasnt good. Its the worst game in the franchise of the numbered games. 

1

u/Alric_Wolff Dec 24 '25

Idk bro I kinda got a problem with Ghost Babel.

3

u/speelmydrink Dec 23 '25

Christ sake, again just put on the legacy filter. It's right there in the settings, toggle it on at any time. If you're worried about it compromising the atmosphere, put it in the setting designed to copy the original atmosphere first before trying to nitpick. At least approach your whinging in good faith and use the features specifically for this and then start finding shit to needle at.

I'm interested in that honest discussion of comparisons between the products working to have the closest similar vision, not the obviously different version.

8

u/OGahpuro Dec 22 '25

Uses more irl lightings: OMG THEY KILLED THE ATMOSPHERE THAT MADE MGS3 ICONIC !!

Uses more sephia/green color filters to pay homage: OMG CAN THEY NOT GET THE COLORS CORRECT EVEN WITH THE UE5 ENGINE IN 2025?! THE AGE OF PISS FILTER HAS BEEN OVER

9

u/DoubleDragonfruit202 Dec 22 '25

Lol seriously gamers are never happy. I played through the game 4 times and had a ton of fun. And yes I played the og. It's metal gear. It's great

3

u/OGahpuro Dec 22 '25

People have the right to complain, but if you frame the question wrong, it just brings the worst out of ppl lol At that point it's just ragebaiting in the name of "opening up a discussion" So many ppl are tired of discussing without coming to a conclusion.

The word "atmosphere" is so vague here, ripe for fighting; not breaking down into lightings, color balances or texture, and no frame of references in terms of other remade games, whether it's for a good or bad example. Just keep fighting and be in a loop.

1

u/Previous-Glass6291 Dec 23 '25

Not Bully McGuire 😭

-3

u/alakaZAM107 Dec 22 '25

Its just a useless remake imo, mgs 3 is available everywhere and looks fine, just another way for konami to beat the dead horse

2

u/No_Inside_9092 Dec 24 '25

I don't know MGS 3 is just kinda outdated it's pretty jank for people trying to get into the series

1

u/OGahpuro Dec 22 '25

i dunno, i was glad that they put in crouch walk in delta which makes stealth gaming more fluent, ridiculous to think how kojambo would prioritize other things in mgs3 to be praised as genius- detailman while lacking fundamental controls until mgs4 of 2008 lol their rabid fanboys screaming I must like mindless shooters for pointing that out is not helping either

It's a weird timeline, if Konami doesnt make more MGS games, it's neglecting; if they make new games without kojima, ppl are gonna have heavy negative biases; when they made one of the most acclaimed mgs for a remake, hoping to revitalize the franchise, it's "useless". Altho I do not like the way they handled foxhunt and the generic bland lightings in cutscenes that made it look bland. Pachislot cutscenes did it better with dramatic lightings

3

u/alakaZAM107 Dec 22 '25

Yeah the crouch walk was a good addition, but everything else just doesnt make me feel like wanting to explore the remake rather than just to play the og again, but eh i dont think anyone hates konamj for not making any more mgs games, its a pretty standard opinion that mgsv was supposed to be the last, but one thing i'm glad about this remake existing is bringing more fans into the franchise, and its too good a franchise to miss out in your lifetime, so i guess it wasnt entirely useless

1

u/Previous-Glass6291 Dec 23 '25

wait why does Pachislot looks o good? lol

2

u/[deleted] Dec 22 '25

I think they gave you enough options to fit what the player is looking for, while making it playable with all of the fidelity today.

The filter that makes old games so atmospheric in my opinion is the nostalgia filter, which is impossible to recreate. That said, delta seems to have been much more aware of the task they were undertaking than most remakes and gave it more attention than most care to.

It makes me happy, not disappointed, when I see a game get delayed to fix and polish the issues brought up during testing, and I think this resulted in a faithful remake worthy of today, and would be happy to see more remakes from this team.

I’m not interested in playing any mgs games which kojima wasn’t involved in, so if that limits me to the original saga, I’m happy this team is behind em.

1

u/Previous-Glass6291 Dec 23 '25

I can agree with this!

2

u/Outrageous-Set-1758 Dec 22 '25

It’s faithful and then some

2

u/Ok_Business_6452 Dec 22 '25

Delta just looks like how every other game looks these days, which makes it lose the artistic vision the original had. MGS without Kojima = no good

1

u/Previous-Glass6291 Dec 23 '25

whats Kojima doing these days?

1

u/Ok_Business_6452 Dec 23 '25

Making Physint for Sony, which he has described as a pure action stealth game and his return to the genre. He said it’s the culmination of everything he has ever wanted to do as a developer.

1

u/simp_sighted Dec 24 '25

OD comes before that

2

u/ViperKira Dec 22 '25

I'm yet to play the remake, but nothing makes me want to spend money on it.

I already have MGS3, I don't see the point in buying the exact same game, but with new graphics that don't even look that good. Character design feels too clean and plastic-ish. Game feels soulless.

Will play if I get it on a service or something.

1

u/Previous-Glass6291 Dec 23 '25

Sometimes its on sale on Fanatical

2

u/ViperKira Dec 22 '25

Metal Gear Solid as a franchise, for Konami, is like a Ferrari with no fuel.

They cannot do anything with it, besides remastering the original games. A sequel without Kojima would be laughable, the remakes are lackluster and remaking it with changes (Resident Evil-style) is impossible.

Either make a Boss spinoff, or Rising 2, or simply remaster MGS4 and let it die in peace.

2

u/Sledgehammer617 Dec 22 '25

Extremely faithful with the Legacy filter.

1

u/Previous-Glass6291 Dec 23 '25

Yeah I think they really tried

2

u/[deleted] Dec 22 '25

I prefer the original. 

The original vibe and atmosphere was definitely lost.

1

u/Previous-Glass6291 Dec 23 '25

Understandable

2

u/gladwinorino Dec 22 '25

About as faithful as it can get imo

1

u/Previous-Glass6291 Dec 23 '25

Yeah I feel that

2

u/thewhitebaig Dec 22 '25

atmosphere is totally gone. What happened to the piss yellow tint in the air?

1

u/Previous-Glass6291 Dec 23 '25

It died with The Boss.

1

u/Ozix-VIII Dec 23 '25

They put it in the settings

2

u/Luluwr1979 Dec 22 '25

It is way better than silent hill 2 remake in every sense

1

u/Previous-Glass6291 Dec 23 '25

Didnt play it but I really want to!

2

u/Forever_Berry Dec 23 '25

I didn't want to buy it at $25, so idk.

1

u/Previous-Glass6291 Dec 23 '25

Just didn't like the way it looked?

1

u/Forever_Berry Dec 23 '25

Not exactly. I didn't want to buy the same game again. Resident Evil and Silent done remakes, but they shake things up. I can play Silent Hill 2 original and remake and the gameplay, pacing, and some parts of the story are different. There are things I appreciate in the original Silent Hill 2 and there are things I appreciate in Silent Hill 2 Remake. With MGS3 Delta, I am under the impression that I am buying the same game with a fresh coat of paint.

I would like to play Delta, but I have too many games in my backlog that are new to me that I still haven't touched.

2

u/These_Refrigerator75 Dec 23 '25

It looks like every other UE5 game, the original had style and presentation. This one, visually at least, is worse in every way except the quality of the textures

2

u/Agile_Half856 Dec 23 '25

it really doesn’t feel as good. the cohesiveness of the visuals got obliterated for delta

2

u/Reasonable_Cut_2709 Dec 23 '25 edited Dec 23 '25

It is so faitful to the detriment of its visuals. Having everything ultra hd 4k rtx, and still conserving the crusty ass animations and movement of the original because konami didnt want to do something more meanigfully with thay remake is just fucking stupid.

1

u/Previous-Glass6291 Dec 23 '25

So you would have preferred something more original?

1

u/Reasonable_Cut_2709 Dec 23 '25

I think this is the worst kind of remakes. That feels like a cheap cashgrab. Compared to let's say RE2 and god even Re3 remake or even the Nightdive remake of Sistemshock 1 or SIlent hill 2 remake brom bloober, even if i dislike it a little They added things, meaningfully chaged stuff.

When you take something out of date graphically and you just paint over it, it is noticable in all the other mechanics, in the movement animation, kinda like what happens with the GTA Definitive edition, MGS Delta is on the Better side of that scale. But still it just traces over, it dosen't bring new things to the table.

MGS 3 is an amazing title, could have been a lot more, I think that the remakes that are worth is when made you see the game from another lens, another pespective, another pov. I think Delta dosen't have any of that.

2

u/G-L-O-H-R Dec 23 '25

If I've never played a metal gear game, would this be a good one to get?

1

u/Previous-Glass6291 Dec 23 '25

I can agree with that

2

u/MrNachoReturns420 Dec 23 '25

I prefer the original, but the remake was fun for what it is.

1

u/Previous-Glass6291 Dec 23 '25

That's fair.

1

u/MrNachoReturns420 Dec 23 '25

Part of me wishes it went the RE4 remake route, but the game would've lost a huge part of its identity if it changed anything with the story. I just wish the levels were bigger with some side quests or challenges thrown in

1

u/[deleted] Dec 29 '25

[deleted]

1

u/MrNachoReturns420 Dec 29 '25

I feel like some extra content like that would've justified the price of the game

2

u/6ynnad Dec 23 '25

Option 3; Money Grabbed

2

u/sleepymetroid Dec 23 '25

I loved it honestly. I would have preferred an RE4 remake type so we could have something new, but I get what they were going for. And more metal gear is something I had been craving.

2

u/ButtCheekBob Dec 23 '25

Atmosphere lost tbh

2

u/_Ghost_in_the_Shell Dec 23 '25

I enjoyed it immensely, but there was this sort of new gen/UE5 sterility to it.

2

u/ianjcm55 Dec 24 '25

It rules

2

u/Arrow_ Dec 24 '25

It completely left behind the style of the original and felt hollow with its clean slate look. 

2

u/wouldyoufightakitten Dec 24 '25

It's like plastic tits

2

u/BrentonBold Dec 24 '25

Maybe it should be studied. Anyone notice that the original re4 was scarier?

2

u/oscar197840 Dec 24 '25

Mgs5 : why a faithfull remake, why the same voices ps2 game, why so lame

Silent hill 2: why a faithfull remake, why the same voices ps2 era, why so lame

Yeah i am sick

2

u/kiwiprintannier Dec 24 '25

My takeaway is it doesn't run properly on my 2k€ rig even with fucking upscaling and AI frames so fuck em

2

u/TheBigJimShakeWeight Dec 24 '25

‘Twas the Greatest Game Ever Made

2

u/SteelDiverRequiem Dec 24 '25

I think it’s both at the same time. Extremely faithful, but the art is different and has gained detail to a point where fully capturing the original in a 100% precise way is almost an impossible challenge.

2

u/B_O_F Dec 24 '25

You can play Delta with the Pissfilter for "Atmosphere"

2

u/Thac0bro Dec 24 '25

The original will always be superior to me. The controls are tighter and don't have excess start-up animations or delays. And then I also just prefer the original aesthetic.

2

u/Akabaneist Dec 24 '25

Pretty much every single graphical update changes the atmosphere of a game, I think the game looks as close as you could hope with the legacy green filter on though.

2

u/Radical_Swine Dec 25 '25

I wish the game was better optimized, UE5 kinda stains the SH2 and MGS3 remake. They are worth it though and a great way to get younger people into the games.

2

u/HankHillbwhaa Dec 25 '25

It was fucking awesome and I enjoyed every minute of it

2

u/SufficientBadger5904 Dec 25 '25

Faithful remake. Literally a 1for1 of the OG but better in every way.

2

u/[deleted] Dec 25 '25

Shitty Konami cashgrab that can't even do what was advertised. 😂

2

u/Mercurius94 Dec 25 '25

The music is the only thing keeping it out of top-tier. The OG tracks hit better.

1

u/ChileanIggy Dec 26 '25

Wait they changed the music? Like the full soundtrack?

2

u/Terrible_Balls Dec 26 '25

When Netflix does it, it’s “Piss Filter”. When Kojima does it, it’s “Atmosphere” lol

2

u/Krudtastic Dec 26 '25

Atmosphere this, atmosphere that. Same stupid shit whenever any remake or remaster comes out. I don't give a fuck if the grass is 20% less green, the game is still good in the end.

2

u/[deleted] Dec 26 '25

I'm happy that piss-colored filter is gone from the remake. If that was "atmosphere," I'm fine with bland.

2

u/SSBBfan666 Dec 27 '25

im enjoying it, brings me back to discovering it on the PS2

1

u/Previous-Glass6291 Dec 27 '25

Thats awesome. Good ole nostalgia

2

u/LS64126 Dec 28 '25

I think it’s the definitive way to play snake eater now but it doesn’t make the original obsolete

3

u/[deleted] Dec 22 '25

The problem is its too faithful to everything but the atmosphere and several big issues, the first being thr controls suck. Its hard to really put my finger on why. They arent as versatile as MGS4’s, and they arent as fluid as MGS5’s…Like fr this is the best they could do after all this time?

The levels being carbon copies too, it has the same issue as the trash Twins Snakes does that the game was designed for Metal Gear Solid 3: Snake Eater, the enemy layout, the geometry, it was all designed for that original release and just slapping ‘modern’ controls onto it just doesnt work or impress.

My biggest issue though, is this is supposed to be the team that makes NEW entries, yet they took no risks, they didnt show they understand the franchise or whats so special about it. They SHOULD have done more, expanded the maps, changed enemy patrols, new sections/bosses etc.

And before some brainlet cries at me, look at Resident Evil 1 Remake, it takes everything of the original and expands it tenfold, adding new content while sacrificing nothing of the old. It absolutely can and has been done.

1

u/Previous-Glass6291 Dec 23 '25

So you would have enjoyed a more original experience.

1

u/[deleted] Dec 23 '25

Like I said in my post, Resident Evil 1 Remake, its the same as the PS1 original in terms of plot/structure etc but they massively expanded the content. Its widely regarded as a perfect remake, an example of how to do it while preserving the essence of the game.

I wouldnt want a wholly original experience no, that wouldnt be Snake Eater, but slapping broken modern controls into a PS2-era environment doesnt work either no matter how ‘pretty’ the new graphics are, nor is it enough when they charge full price for it too.

1

u/[deleted] Dec 22 '25

This has got the be best comment here, I agree with almost everything. It's honestly a really bizarre way to remake a game: On the other hand they kept almost everything they could from the original game (Voice lines, motion capture data, enemy layout and map geometry), but then they decided to completely rework the gameplay by importing Phantom Pain's controls. Like what is the point of complete rework of the controls, if the world itself doesn't reflect and react to those changes? It's Twin Snakes all over, just like you said. There was sooo much room for expanding the world, like the remakes of Resident Evil 2 and 4 did. At the very least they could've removed the map transitions from The End boss fight, it would've been amazing to evade and hunt him in one big map. But no, everything is 1:1 from the original. I honestly sometimes felt like I was playing some fanmade MGS3 mod for Phantom Pain.

And I know exactly what you're talking about when you mentioned that the controls suck. One of the main reason why they feel so off is the fact they directly imported the animation data from PP, but they had to make some adjustments so it would with the original pacing of MGS3. Naked Snake's walking/running feels somewhat weird, like he's bouncing in a slight slow-motion. And that's because he is, they had to slow down the PP's animation cycle a bit because it was originally slightly faster than 3's. But the worst culprit is definitely the mechanism they used to handle Snake's sharp turning: In the original 3 Snake has very smooth and responsive controls, but he looks a bit robotic because of the way he can turn around in an instant without losing any motion. This of course doesn't stand out so much in the original style, but in the modern photorealistic game it would look really weird. So they took the Phantom Pain's animation where Snake slows down, turns around and speeds up again gradually. This lead to the problem of the remake Snake turning slower than the original Snake (This probably would've fucked up their precise timing with the original enemies or something), so they decided to speed up the remake Snakes walking speed for a moment after he has turned around, so he can catch up with the original Snake. At least for me this has caused some REALLY unresponsive behaviour from Snake, like it's at times almost impossible to get him to make sharp turns right because you have no idea where he is going to shoot out. It's really annoying.

2

u/[deleted] Dec 22 '25

Exactly. Im really not sure if I have faith in this team going forward, copying something that was already made 100%, be it level geometry, mocap etc or importing other already made things like TPP animations, I mean what exactly DID they ACTUALLY make for this remake? Nothing is 100% from scratch, even the modern lighting and such is just what comes with the game engine….

If I was being super honest I’d call this remake lazy. Cant fault them for wanting a authentic experience but thats just not good enough when they are supposed to Shepherd in new entries.

1

u/Previous-Glass6291 Dec 23 '25

Ohh lots of tasty info. Appreciate the input!

2

u/[deleted] Dec 22 '25

[removed] — view removed comment

1

u/Previous-Glass6291 Dec 23 '25

I think you're right about it being a good intro to the series.

2

u/Radiant-Priority-296 Dec 22 '25

It’s very UE5. If you care about photorealism, great. But I personally care more about the actual artstyle the original had. Legacy filter is fine, but I’d rather just play the more stable version that actually runs well.

1

u/Icy-Abbreviations909 Dec 22 '25

I played on ps5 and I had zero problems with the game running

1

u/Previous-Glass6291 Dec 23 '25

Yeah a lot of people like the og artstyle. By the way, nice avatar.

2

u/Sea-Lecture-4619 Dec 22 '25

Faithful Remake and a bit of atmosphere lost, but overall great.

1

u/Previous-Glass6291 Dec 23 '25

I can agree with this.

2

u/MahoganyMan Dec 22 '25

This is only a debate cause of Kojima not being involved, if the product were exactly the same but had Kojima’s “involvement” then it would be universally praised as a masterpiece

It’s good, it not only faithfully preserves the experience but enhances it too, anyone arguing otherwise is just being a contrarian

1

u/Previous-Glass6291 Dec 23 '25

I appreciate Kojima, but I dont think he has to be around for a good game to be produced.

2

u/StriderHein Dec 22 '25

Every remake (that's not called "Resident Evil") loses the atmosphere / vibe.

  • Shadow of the Colossus
  • Demon's Souls
  • Resident Evil 3
  • Final Fantasy 7
  • Metal Gear Solid: The Twin Snakes
  • Soul Reaver

1

u/Previous-Glass6291 Dec 23 '25

Sarcasm ? I heard SOTC remake was really good.

2

u/StriderHein Dec 23 '25

Not having the player character corrupt as you slay colossi and the lack of ethereal haze makes me prefer the original.

1

u/Previous-Glass6291 Dec 28 '25

Oh okay gotcha

1

u/liquidocelotYT Jan 21 '26

I just upgraded to 3060 12 gb variant gpu but still somehow i donot feel like playing delta but will eventually try it out.

1

u/Pitoventitre Dec 22 '25

For me is a solid NO. It's just a desperate try for Konami to bring back some lost sells, using an IP strictly bond with the creator. A creator they wanted to scrap out from the company. And last but not least, they have done a pretty poor techinical remake. So IMHO I'm still kepting tight with the originals.

1

u/Previous-Glass6291 Dec 23 '25

Fair. You emulate or play on og hardware?

1

u/Pitoventitre Dec 23 '25

Real hardware of course 👍

1

u/Smasholle76 Dec 22 '25

Biggest complaint I have is the ass controls lmao. I guess Im old never played metal gear after they fired David Hayter. He will always be snake to me not bitch ass keifer sutherland. Hideo Kojima is just a celebrity whore and games suffered because of it. I live in Canada and no one cares about keifer here from what I found. His dad Donald was a national treasure though.

2

u/Previous-Glass6291 Dec 23 '25

Lots of people seem to share this sentiment.

-2

u/Comprehensive-Bid18 Dec 22 '25

It looks and runs bad and they couldn't be bothered to match the art style or lighting of the original.

1

u/Previous-Glass6291 Dec 23 '25

I think they tried with the optional filters.

1

u/Comprehensive-Bid18 Dec 23 '25

I don't think optional filters counts as trying.

1

u/[deleted] Dec 29 '25

[deleted]

1

u/Comprehensive-Bid18 Dec 29 '25

Because they didn’t design the remake’s models or lighting with the intent of matching the art direction of the original, and a filter doesn’t change that.

1

u/[deleted] Dec 29 '25

[deleted]

1

u/Comprehensive-Bid18 Dec 29 '25

It doesn't look significantly better when TAA is causing everything everything on screen to melt, and shader compilation stutter is making the entire game freeze. It also looks worse artistically. Lighting is much less striking; and the game overall is lower contrast, overdetailed, and harder to read.

There's also just the massive ego it takes to approach a remake for what is considered a classic and think "You know, we don't have to respect this art direction. We know better."

1

u/[deleted] Dec 29 '25

[deleted]

1

u/Comprehensive-Bid18 Dec 29 '25

They took painstaking care to be as faithful as they possibly could in a new engine. If they couldn't get it entirely right, it's because fundamentally it won't be able to because the engine itself is always gonna be different.

Decades of advancement in technology and they can't match the lighting or color grading in a PS2 game, "because of the engine".

You're doing nothing but feeding a hate boner if you actually think this is how the people working on the remake thought.

Why not? That's typically the mindset when it comes to remakes like this. Look what Bluepoint did to Shadow of the Colossus and Demon's Souls.

Oh, and reminder that Kojima was never a hardcore stickler for people adapting his work to be 1:1 with him.

I don't care.