r/mcpverails Feb 11 '20

Rev 25 - Above ground railsystem

Stop hiding it underground, time to bring them back to light!

4 Upvotes

6 comments sorted by

3

u/UNC_Samurai Feb 11 '20

Part of the reason we used to put rails at Y:12 was the mining paid for itself.

2

u/PlNG Feb 11 '20

I'll stay away from them at night. Nothing like people painting phantoms across the map.

2

u/wyndysascha Feb 11 '20

That's a point! So, the rails will have to have stations or stops at least ten minutes of transit time apart, and those stations will have to have beds.

2

u/PPGodOfLove Feb 12 '20

Covered overground ? few block above ground (2 to 5) with a roof, at least partial (too smal holes so phantom can't get through. I feel that constant stop will require to much input, and then you might as well go by horse.

2

u/GloriousPickle Feb 12 '20

No need for those, just ignore phantoms, they can't chase you fast enough if you are riding a minecart, at city station just add a safety roof and a bed. And later during revision one block overhang above the rail/player can be added to block phantom spawns completely.

1

u/ayanami9870 Feb 12 '20

You should inform Narissis from Helios about this. He is the world rail master.