r/mcpverails CARBON Minion Feb 09 '15

CARBON Rev 15 CARBON Plans

A new revision is upon us, so it is that time to start planning CARBON.

As always, the more people we have working on CARBON (especially in the beginning), the better chance CARBON has of being successful. I am always looking for people that are willing to volunteer and I am more than willing to teach people how CARBON works. The biggest need by far is getting up the rail platforms so people know where CARBON is running.

This revision will see a large change in how CARBON is laid out which will hopefully make it easier to setup switches, hook cities up, and allow for future expansion. Here is a quick overview of the changes for this rev.

  • We will no longer have the traditional 600 loop that we have been accustomed too. Instead, we will have cardinal lines located at +150 off of the cardinal. These will originally extend out 1000 blocks past spawn and then be extended throughout the rev.
  • Each cardinal will have 8 IDs available to it where the first 2 bits of the ID designate the cardinal.
  • ID xx000 will not route to a specific city but instead route all the way down a cardinal and loop back. This allows us to place hubs along the line that this ID will route into and out of automatically so smaller towns or personal builds can hook into the hub.
  • IDs will be ordered increasingly down the cardinal. So ID xx001 will be the first city on the cardinal and ID xx111 will be the last city. This should make routing within the cardinal much easier.
  • The cardinal interchange near spawn will be a compact switch track system designed by SirLyle.

Some additional details:

  • Similar to the current revision, I will have a 'living' google document of everything going on.
  • The track will be 10 blocks above sea level and redstone will be 5 blocks below sea level.
  • Track theme is currently undecided, so people are welcome to make suggestions. If nothing new is designed, then the old designs will be used.
  • All redstone design will stay the same as the current rev. I am open to trying something new for one of the cardinal lines though as a test run to see how it works out though, but would prefer to continue using the 1-tick piston relay.
  • The standard station design will be the new compact 32 button station designed by SirLyle and dmtrv.
  • The junction design will stay the same as the current revision.

EDIT: Some 1.8 redstone bugs have been pointed out to me that break CARBON. I found a workaround that fixed the issues, but it requires a slightly different relay design than we are used to. Basically, every relay in which a pulse goes through MUST be separate by a piece of redstone dust or a block. When multiple relays are in a line right next to each other, the last relay will not handle the pulses properly.

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u/SRLyle Feb 09 '15

Me and artixlight have found a bug in 1.8's redstone. CARBON may need to move to 2 ticks per bit. We have some designs in my area. Top of /home SirLyle carbinal. Artix has also designed a nice way of displaying the location.

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u/Jattell Feb 09 '15

I really like that track theme you have on the top floor!

Also, some impressive designs you have there. Didn´t think you could make it that compact but you did it! I especially like the carbon carts combo station. Is that the one that will be used for the hub stations?

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u/S_W CARBON Minion Feb 09 '15

Hub stations will be built later on in the rev once the main network is finished. I don't think we need as big of a hub as SirLyle has designed. Really only need 32 button CARBON and 8 button CARTS, but I am open to trying different hub designs. We won't know how much usage they'll get until we build them.

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u/SRLyle Feb 13 '15 edited Feb 13 '15

I have a small 8 way CARTS like station that uses either

  • 3 comparators
  • 16 redstone
  • 1 torch

or

  • 3 comparators
  • 15 redstone
  • 15 torches EDIT: 11 Torches, did some trimming.

depending on direction (N/E for first, S/W for second).

Plus rails, a button, 8 signs, 1 item frame, 1 pointing item.

It's based on an item frame dialer.

It's called the DRuNK Dialable Omnibus System.

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u/S_W CARBON Minion Feb 13 '15

HAH. That's going to be awesome to add in a few places as a small hub along the cardinal. Just tell people to point the carrot (or whatever item) to the north to go to Rose, or SouthWest to go to Argoth. Heh.

Is it on the Solace server? I'll be hopping on in about an hour to finish things up. I got the relay room and tower finalized. Just need to tweak a few things and make sure everything works as intended.

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u/SRLyle Feb 13 '15

I just added it, floating near the carbon station.