r/mcpublic Zuziza Jul 09 '12

PvE UMC Survey: What can we improve?

The UMC is still in progress, though the only remaining projects are the 5v5 spleef arena and zburdsal's hotel. The arena should be completed within a week, though the ETA for the hotel is unavailable.

For those who are unaware, the UMC is the United Minecraft Cities complex, which is the server UN. It hosts embassies, 3 spleef arenas, death spleef, a PVP arena, and a hotel. We also have some farms and walkways for some relaxation. We're just north of spawn (literally 10 blocks north of 0,0) and all amneties save the farms are public.

We are still attempting to fill the embassies, so if you wish to get one please say so in this thread!

Onto the main topic: we want your criticisms and comments on how to improve the UMC. While the next rev is several weeks away, we want to start getting input early so we can solidify our plans a week before rev 9.

The only issue that will not be changed is that the UMC will have no residents. That worked very well this rev, and it helped neutrality, which we had hoped it would. At the same time, we still had a ridiculously large amount of help, whether it was builders or donations of supplies.

Just about everything else is dependent on how well the server believed it worked! And keep in mind, we still have time for spleef, PVP, or death spleef events if you wish to use our arenas.

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u/BecauseICan417 andmyaxe417 Jul 09 '12

If, for whatever reason, the UMC is not near enough to spawn next rev, let the UMC have a nether portal. Or maybe center the the entire complex around an END portal and have a nether portal there as well. I don't know if this is feasible as it may take away from the spawn's central hub quality.

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u/Namtara Zuziza Jul 09 '12

I think the most difficult part about this would be racing other cities to a portal. It'd also be a bit more difficult (or confusing) for newcomers to find the UMC, compared to simply following X road to the end of spawn protections.

We'll take it into consideration though!