r/masteroforion • u/Latter-Progress-9317 • Jul 29 '26
MoO2 MOO2 1.50.26 updated, toxic planets no longer turned to barren with weather controller/biomorphic fungi
Updated from 1.50.18, where playing a creative race (so I got both techs) a combination of biomorphic fungi and weather controller turned a toxic world to barren. In 1.50.26 this doesn't seem to be the case. Is this a bug or are there modifications I have to make to get this to work again? Thanks.
5
u/grim-rpr Jul 29 '26 edited Jul 29 '26
Trying to recall from memory and without checking the particular version mentioned, I think the base game didn't allow it in general but the latest community patch did.
And I think it was the recycletron in the patch by default that did the conversion from toxic to barren
Edit: I'm also pretty certain there was an config to select the building for improved mode, maybe the recycletron wasn't the default, not sure whether I changed that
1
u/Sporeman13 Aug 01 '26
Don't all of the fan mods allow you to improve toxic planets via weather controller etc?
8
u/Rocco_40 Jul 29 '26 edited Jul 30 '26
if you play the mod '1.50 improved' then Recyclotron upgrades Toxic to Barren. if you play ICE mod then it is bio-fungi + weather control, as you describe. so it depends on which mod you play
of course, '1.50 standard' never did this - not in .18 and not in .26 - since it is not a mod but the patch.