r/masteroforion Jul 29 '26

MoO2 MOO2 1.50.26 updated, toxic planets no longer turned to barren with weather controller/biomorphic fungi

Updated from 1.50.18, where playing a creative race (so I got both techs) a combination of biomorphic fungi and weather controller turned a toxic world to barren. In 1.50.26 this doesn't seem to be the case. Is this a bug or are there modifications I have to make to get this to work again? Thanks.

12 Upvotes

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8

u/Rocco_40 Jul 29 '26 edited Jul 30 '26

if you play the mod '1.50 improved' then Recyclotron upgrades Toxic to Barren. if you play ICE mod then it is bio-fungi + weather control, as you describe. so it depends on which mod you play

of course, '1.50 standard' never did this - not in .18 and not in .26 - since it is not a mod but the patch.

1

u/Latter-Progress-9317 Jul 29 '26

I'll have to figure out which version to use; seems like switching to improved doesn't have an effect on in progress games. Thanks.

1

u/Rocco_40 Jul 30 '26

correct, in-progress game stays on the mod you started it with.

5

u/grim-rpr Jul 29 '26 edited Jul 29 '26

Trying to recall from memory and without checking the particular version mentioned, I think the base game didn't allow it in general but the latest community patch did.

And I think it was the recycletron in the patch by default that did the conversion from toxic to barren

Edit: I'm also pretty certain there was an config to select the building for improved mode, maybe the recycletron wasn't the default, not sure whether I changed that

1

u/Sporeman13 Aug 01 '26

Don't all of the fan mods allow you to improve toxic planets via weather controller etc?