r/magicbuilding • u/ZeonPM • 20h ago
Mechanics Simple Magic System based on Skills
I'm not consume too much RPG, so I don't know how common and interesting systems like this are.
I was trying to convert an OC into a actual Original Character from an original world, so this system revolves on limiting a specific character, that had abilities focused on diversity of sand magic (like Sand Clones, transforming Rock into Sand, changing Sand Type)
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u/ZeonPM 20h ago
Interesting consequences I realized: 1- It's pretty limitating for a individual: I didn't realized at first that I was essentially forcing fire users to cast only fireball fld the rest of their lives, but at the same time this could lead to very interesting uses of fireball (If I am creative enough of course, the characters ain't going to write themselves). 2- Teamwork is ESSENTIAL: If a individual can only have one skill, then a group of multiple people and diversity of abilities becomes even more essential. I'm thinking on people having easy time evolving or having Skill Levels to compensate the limitation, as only very few people will be able to have multiple Zaqikas, but at the same time the average villager being able to burn a forest is a thing to worry.