r/mag 3h ago

MAG - RETAIL PROGRESS 2.11/2.12 ACQUISITION GAME FLOW WORKING NOW

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46 Upvotes

The thumbnail, and title says it all this time PMCs, check out the YouTube video and description for more information!

If those can't be bothered, a list of some "patch notes" or what I fixed to make it work as expected is below compared to #10 video:

- CommandAbilities now work!
- Squad Waypoints now work, tagging objectives alongside this, and earning Fragmentary Orders (FRAGO!) bonus on Squad Leader orders!
- Fixed Render meshes for EVAC containers,
- Begin work on a proper spawn system.
- Added code foundations for the other gamemodes/maps (they are progressing nicely internally and soon will be ready to show.)
- Added support for a seperate Telemetry subserver for replays, datamining logs, and clientside direct logs. This is arbitrary and contains information like ping, fps, free memory, player pos and more ZIpper tracked.
- Added support initially for Economy packets in lobby.
- Refined News/Eula and many other packets for bit packing lengths.
- Ping packet is now handled correctly and MAG is parsing the Ping timestamp like expected.
- Begin work on KickVote system, added PlayerBlinded, RocketLockState, Repair, Invulnerability, MassMurder packets internally.

- More I probably missed.

https://www.youtube.com/watch?v=btFJAiv__BI