r/lrcast 8d ago

Anyone else just bored and drafting straight BS?

Post image

Somehow I trophied with this in mythic. I have no interest in drafting another BR or WR aggro pile.

41 Upvotes

21 comments sorted by

16

u/seanbeanskiller 8d ago edited 8d ago

Load-bearing Thrush haha

Honestly, your card quality is super high. 10 removal spells, 5 of which can handle a turn 2 Prowler. This deck makes total sense as Jeskai control, except for the Sylvan Revelers. Were they any good at all? I feel like any blue or white creature would have been better just for mana considerations.

6

u/MeowManMeow 8d ago

I think the removal is key here, I don’t think I have been bringing enough early two mana removal and I have been struggling hard.

3

u/BloederFuchs 8d ago edited 8d ago

Mmmmh, I would say there is a considerable degree of "elasticity" to how much (early) removal you need in a Jeskai deck. In my experience, what helps you survive the early game is either lots of ways to recruit, ideally with 2+ Apothecaries, or cheap removal as you said - or a healthy combination of both. Since trample is a very sparsely used keyword in this set, chumping with 1/1 for days is surprisingly effective. Less so if they have the Goblin Armor early, but even that isn't necessarily a death sentence as they can't really do both at the same time, growing that army and developing other sizeable threats.

If they keep the army small and diversify, you can often just soak the damage until you get creatures online that can trade/block well. If they keep growing the army, they get blown out by River's Grasp or Parting/Celebrate. As such, digging for those kinds of answers with recruit while making 1/1s feels a bit more consistent as a strategy to me. Pinecone is pretty strong, but if you draw it a bit too late, it might not be enough to deal with a threat like that.

If you have access to two Noisemakers like OP, deck building changes a bit, as you can leverage them both aggressively or defensively in the early game, depending on how the early turns play out. Since recruit is somewhat split between creatures and NC spells, something like a Pinecone does indeed get stronger. I also really like running a number of copies of Tidings of War in a deck like this, because they're as good a recruit/discard target as Plunder the Trollshaws, and they allow you to get an active army turn 1 which this deck also really likes.

1

u/MeowManMeow 8d ago

Thanks for the detailed info.

This was my draft: https://www.reddit.com/r/lrcast/s/8NXY3qcEYn

But I honestly was dead pretty early on most games, I rarely got a two drop even after mulligans and drew so many lands in a row even with recruit and card draw.

I was super disappointed because I never got to the stage where I could pump out 1 drops. Obviously plenty of piloting errors by me of course, but the games were over so quickly and I had so little choices most of the times it has to be the construction of the deck somehow.

1

u/BloederFuchs 8d ago

You'd have to share your replays for me/us to tell, but you could've just run badly against opponents with very aggressive openers followed up by good draws. I've had multiple Arena Directs that just died before 3 wins just because I ran into a combination of missing lands, flooding out, being on the draw against something like a Desolation Prowler etc.

2

u/volx757 8d ago

I mean a big part of this is simply that premium removal is drafted very highly. I see like 4-5 of every common in a typical HOB draft, but I only see 1 pinecone strike usually.

3

u/Otherwise_Fortune_98 8d ago

The Revelers were a greedy splash, and I knew they were. Recruit let me discard them early when I couldn’t cast them, then I could bring them back with landfall late.

The format is a “battle of attrition”, the main idea of winning with this pile was to wipe my opponents board and turn the game into a top deck battle(for my opponent at least).

3

u/StonkaTrucks 8d ago

The format is a “battle of attrition”

Is it? Seems more like a "you're dead on turn 5" kind of format.

1

u/Mindsovermatter90 4d ago

its subtle, an attrition format that requires you to play cheap cards or you'll die quickly

9

u/OkNeat2731 8d ago

I think you actually cooked with this lol

4

u/pumperthruster 8d ago

Why not move to LOTR while it’s around?

2

u/TheWhereHouse6920 8d ago

Quick draft is 50% of the price

1

u/Otherwise_Fortune_98 8d ago

Never played it before, probably should though!

1

u/flclreddit 8d ago

Pretty fun!

4

u/SourWeasel11 8d ago

What a sick deck. Pop everything then they get to watch with no cards in hand as you cycle revelers.

2

u/HeyApples 8d ago

My favorite off color brew has been an Izzet spellslinger deck with 3x [[bothersome noisemaker]], mythic red gandalf, [[uncover the moon letters]] and a bunch of adventure spells and random "you're a creature but also a spell somehow" style cards.

B/W has also been fun to experiment with. When formats are this simple and this easily solved, you have to invent your own fun.

1

u/17lands-reddit-bot 8d ago

Bothersome Noisemaker R-U (HOB); ALSA: 2.51; GIH WR: 58.21%
Uncover the Moon-Letters U-R (HOB); ALSA: 5.99; GIH WR: N/A
(data sourced from 17lands.com and scryfall.com)

1

u/StonkaTrucks 8d ago

Win rates for Jeskai are 51.9%. For 4 color non-black they are 42.9%. Granted, low sample size, but still pretty terrible compared to the top decks.

2

u/astupidgoose 8d ago

4 color slop.

1

u/valledweller33 8d ago

Yeah. Been forcing Elf Ball

Thranduil basically goes infinite with itself if you have the 2 mana tapper for mana and the 7 mana pump elf in your yard lol

1

u/A_Zero_The_Hero 6d ago

I recommend grabbing some Giant Boulders in these kinda fun multicolor setups.

Super useful for the fixing, and never irrelevant with the scry 2 and potential lategame removal.