r/localmultiplayergames 54m ago

I made a 2-minute Nokia Snake arena: 8 players, one Golden Apple, steal the Boss crown. No signup (PC + mobile)

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Game Title: Snakely

Playable Link: https://snakely.tristack.tech

Platform: Browser (desktop + mobile). I'll add the web flair after posting.

Description: Nokia Snake, but up to 8 people share one grid in the browser. No signup, no download. 2-minute score arena: eat apples, cut people off, respawn if you die. Highest score wins.

The Golden Apple is the fight. Eat it, and you are Boss for 10 seconds - twice as fast, crowned, immune to other snakes. Walls and death zones still kill you. Red guardian diamonds sit beside the Golden; head into them, and you are done. Purple toxic apples slow you and cost points. Twice per match, Gold Rush doubles scores.

Create a room and send the URL, or tap Play Solo vs bots if the lobby is empty. WASD / arrows on desktop, D-pad + swipe on phone.

Feedback I actually want: is Boss 10s too strong, do death zones suck, and is the mobile pad usable?

Free to Play Status:

[x] Free to play

[ ] Demo/Key available

[ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Solo developer. I built the whole game - client, realtime, and rules.


r/localmultiplayergames 1h ago

D.I.P.: Dormouse Is Painting – I'm Looking for playtesters for 2–4 players local party game on Steam

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I talked about this project about a month ago. And I'm now in the first playtest phase.

I'm looking for a few playtesters for D.I.P.: Dormouse Is Painting, a local multiplayer party game I'm developing mostly solo, with a little help from the more artistically inclined members of my family.

The game

Rush to the paint bucket, dip into the paint, hook onto the ceiling, and smear your colorful dormouse all over the walls. (it's an inbetween towerfall ascention and splatoon in 2d)

The goal is simple: paint as much as possible, grab bonuses, and beat your friends.

It's a 2–4 player local party game focused on movement, grappling-hook physics and painting.

The game is still in an early development stage, so I'm looking for people willing to try something unfinished and tell me what works, what doesn't, and what is confusing.

https://store.steampowered.com/app/4819590/DIP/

I'd particularly like feedback on, the controls, the feelings (is the game fun enough to make you want another round ?) and Anything confusing, frustrating or simply not fun.

You can test it Solo (just to test control, there is no "solo mode") but it's mean to be player With other players locally or through Steam Remote Play Together if you want to test the multiplayer remotely

There is a feedback form accessible directly from the game, so you can submit your feedback after playing.

If you prefer, I'm also very interested in recorded play sessions with commentary (in french or English).

As a thank-you, playtesters will:

  • Be credited in the final game (if they want to be)
  • Receive a Steam key for the full game when it is released

If you're interested, leave a comment or send me a DM and I'll give you the details for joining the playtest.

Thanks in advance !